[][src]Struct gdnative::Font

pub struct Font { /* fields omitted */ }

core class Font inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Font inherits methods from:

Methods

impl Font[src]

pub fn new_ref(&self) -> Font[src]

Creates a new reference to the same reference-counted object.

pub fn draw(
    &self,
    canvas_item: Rid,
    position: Vector2D<f32, UnknownUnit>,
    string: GodotString,
    modulate: Color,
    clip_w: i64,
    outline_modulate: Color
)
[src]

pub fn draw_char(
    &self,
    canvas_item: Rid,
    position: Vector2D<f32, UnknownUnit>,
    char: i64,
    next: i64,
    modulate: Color,
    outline: bool
) -> f64
[src]

pub fn get_ascent(&self) -> f64[src]

pub fn get_descent(&self) -> f64[src]

pub fn get_height(&self) -> f64[src]

pub fn get_string_size(&self, string: GodotString) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_wordwrap_string_size(
    &self,
    string: GodotString,
    width: f64
) -> Vector2D<f32, UnknownUnit>
[src]

pub fn has_outline(&self) -> bool[src]

pub fn is_distance_field_hint(&self) -> bool[src]

pub fn update_changes(&mut self)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Font[src]

impl Debug for Font[src]

impl Deref for Font[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Font[src]

impl Drop for Font[src]

impl FromVariant for Font[src]

impl GodotObject for Font[src]

impl ToVariant for Font[src]

Auto Trait Implementations

impl RefUnwindSafe for Font

impl !Send for Font

impl !Sync for Font

impl Unpin for Font

impl UnwindSafe for Font

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.