[−][src]Struct gdnative::ButtonGroup
core class ButtonGroup
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ButtonGroup inherits methods from:
Methods
impl ButtonGroup
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pub fn new() -> ButtonGroup
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pub fn new_ref(&self) -> ButtonGroup
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Creates a new reference to the same reference-counted object.
pub fn get_buttons(&mut self) -> VariantArray
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pub fn get_pressed_button(&mut self) -> Option<BaseButton>
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ButtonGroup
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fn clone(&self) -> ButtonGroup
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fn clone_from(&mut self, source: &Self)
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impl Debug for ButtonGroup
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impl Deref for ButtonGroup
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impl DerefMut for ButtonGroup
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impl Drop for ButtonGroup
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impl FromVariant for ButtonGroup
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fn from_variant(variant: &Variant) -> Result<ButtonGroup, FromVariantError>
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impl GodotObject for ButtonGroup
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ButtonGroup
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ButtonGroup
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for ButtonGroup
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fn construct() -> ButtonGroup
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impl ToVariant for ButtonGroup
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ButtonGroup
impl !Send for ButtonGroup
impl !Sync for ButtonGroup
impl Unpin for ButtonGroup
impl UnwindSafe for ButtonGroup
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,