[][src]Struct gdnative::WebSocketMultiplayerPeer

pub struct WebSocketMultiplayerPeer { /* fields omitted */ }

core class WebSocketMultiplayerPeer inherits NetworkedMultiplayerPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

WebSocketMultiplayerPeer inherits methods from:

Methods

impl WebSocketMultiplayerPeer[src]

pub fn new_ref(&self) -> WebSocketMultiplayerPeer[src]

Creates a new reference to the same reference-counted object.

pub fn get_peer(&self, peer_id: i64) -> Option<WebSocketPeer>[src]

pub fn to_networked_multiplayer_peer(&self) -> NetworkedMultiplayerPeer[src]

Up-cast.

pub fn to_packet_peer(&self) -> PacketPeer[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = NetworkedMultiplayerPeer>

pub fn new_ref(&self) -> NetworkedMultiplayerPeer[src]

Creates a new reference to the same reference-counted object.

pub fn get_connection_status(&self) -> NetworkedMultiplayerPeerConnectionStatus[src]

pub fn get_packet_peer(&self) -> i64[src]

pub fn get_transfer_mode(&self) -> NetworkedMultiplayerPeerTransferMode[src]

pub fn get_unique_id(&self) -> i64[src]

pub fn is_refusing_new_connections(&self) -> bool[src]

pub fn poll(&mut self)[src]

pub fn set_refuse_new_connections(&mut self, enable: bool)[src]

pub fn set_target_peer(&mut self, id: i64)[src]

pub fn set_transfer_mode(&mut self, mode: i64)[src]

pub fn to_packet_peer(&self) -> PacketPeer[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for WebSocketMultiplayerPeer[src]

impl Debug for WebSocketMultiplayerPeer[src]

impl Deref for WebSocketMultiplayerPeer[src]

type Target = NetworkedMultiplayerPeer

The resulting type after dereferencing.

impl DerefMut for WebSocketMultiplayerPeer[src]

impl FromVariant for WebSocketMultiplayerPeer[src]

impl GodotObject for WebSocketMultiplayerPeer[src]

impl ToVariant for WebSocketMultiplayerPeer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.