[][src]Struct gdnative::VisualShaderNodeVectorFunc

pub struct VisualShaderNodeVectorFunc { /* fields omitted */ }

core class VisualShaderNodeVectorFunc inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeVectorFunc inherits methods from:

Methods

impl VisualShaderNodeVectorFunc[src]

Constants

impl VisualShaderNodeVectorFunc[src]

pub fn new() -> VisualShaderNodeVectorFunc[src]

pub fn new_ref(&self) -> VisualShaderNodeVectorFunc[src]

Creates a new reference to the same reference-counted object.

pub fn get_function(&self) -> VisualShaderNodeVectorFuncFunction[src]

pub fn set_function(&mut self, func: i64)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNode>

pub fn new_ref(&self) -> VisualShaderNode[src]

Creates a new reference to the same reference-counted object.

pub fn _get_default_input_values(&self) -> VariantArray[src]

pub fn _set_default_input_values(&mut self, values: VariantArray)[src]

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

pub fn get_output_port_for_preview(&self) -> i64[src]

pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)[src]

pub fn set_output_port_for_preview(&mut self, port: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeVectorFunc[src]

impl Debug for VisualShaderNodeVectorFunc[src]

impl Deref for VisualShaderNodeVectorFunc[src]

type Target = VisualShaderNode

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeVectorFunc[src]

impl Drop for VisualShaderNodeVectorFunc[src]

impl FromVariant for VisualShaderNodeVectorFunc[src]

impl GodotObject for VisualShaderNodeVectorFunc[src]

impl Instanciable for VisualShaderNodeVectorFunc[src]

impl ToVariant for VisualShaderNodeVectorFunc[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.