[−][src]Struct gdnative::VisualShaderNodeVectorFunc
core class VisualShaderNodeVectorFunc
inherits VisualShaderNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeVectorFunc inherits methods from:
Methods
impl VisualShaderNodeVectorFunc
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Constants
pub const FUNC_NORMALIZE: i64
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pub const FUNC_RECIPROCAL: i64
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pub const FUNC_SATURATE: i64
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pub const FUNC_RGB2HSV: i64
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pub const FUNC_HSV2RGB: i64
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pub const FUNC_NEGATE: i64
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impl VisualShaderNodeVectorFunc
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pub fn new() -> VisualShaderNodeVectorFunc
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pub fn new_ref(&self) -> VisualShaderNodeVectorFunc
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Creates a new reference to the same reference-counted object.
pub fn get_function(&self) -> VisualShaderNodeVectorFuncFunction
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pub fn set_function(&mut self, func: i64)
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pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNode>
pub fn new_ref(&self) -> VisualShaderNode
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_input_port_default_value(&self, port: i64) -> Variant
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pub fn get_output_port_for_preview(&self) -> i64
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pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)
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pub fn set_output_port_for_preview(&mut self, port: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeVectorFunc
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fn clone(&self) -> VisualShaderNodeVectorFunc
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeVectorFunc
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impl Deref for VisualShaderNodeVectorFunc
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type Target = VisualShaderNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNode
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impl DerefMut for VisualShaderNodeVectorFunc
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fn deref_mut(&mut self) -> &mut VisualShaderNode
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impl Drop for VisualShaderNodeVectorFunc
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impl FromVariant for VisualShaderNodeVectorFunc
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fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVectorFunc>
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impl GodotObject for VisualShaderNodeVectorFunc
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorFunc
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualShaderNodeVectorFunc
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impl ToVariant for VisualShaderNodeVectorFunc
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeVectorFunc
impl !Send for VisualShaderNodeVectorFunc
impl !Sync for VisualShaderNodeVectorFunc
impl Unpin for VisualShaderNodeVectorFunc
impl UnwindSafe for VisualShaderNodeVectorFunc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,