[][src]Struct gdnative::VisualShaderNodeScalarFunc

pub struct VisualShaderNodeScalarFunc { /* fields omitted */ }

core class VisualShaderNodeScalarFunc inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeScalarFunc inherits methods from:

Methods

impl VisualShaderNodeScalarFunc[src]

Constants

pub const FUNC_TANH: i64[src]

pub const FUNC_ATAN: i64[src]

pub const FUNC_LOG: i64[src]

pub const FUNC_FRAC: i64[src]

pub const FUNC_SINH: i64[src]

pub const FUNC_COSH: i64[src]

pub const FUNC_FLOOR: i64[src]

pub const FUNC_ASIN: i64[src]

pub const FUNC_COS: i64[src]

pub const FUNC_NEGATE: i64[src]

pub const FUNC_ACOS: i64[src]

pub const FUNC_TAN: i64[src]

pub const FUNC_EXP: i64[src]

pub const FUNC_SIGN: i64[src]

pub const FUNC_ABS: i64[src]

pub const FUNC_SQRT: i64[src]

pub const FUNC_SATURATE: i64[src]

pub const FUNC_SIN: i64[src]

pub const FUNC_ROUND: i64[src]

pub const FUNC_CEIL: i64[src]

impl VisualShaderNodeScalarFunc[src]

pub fn new() -> VisualShaderNodeScalarFunc[src]

pub fn new_ref(&self) -> VisualShaderNodeScalarFunc[src]

Creates a new reference to the same reference-counted object.

pub fn get_function(&self) -> VisualShaderNodeScalarFuncFunction[src]

pub fn set_function(&mut self, func: i64)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNode>

pub fn new_ref(&self) -> VisualShaderNode[src]

Creates a new reference to the same reference-counted object.

pub fn _get_default_input_values(&self) -> VariantArray[src]

pub fn _set_default_input_values(&mut self, values: VariantArray)[src]

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

pub fn get_output_port_for_preview(&self) -> i64[src]

pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)[src]

pub fn set_output_port_for_preview(&mut self, port: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeScalarFunc[src]

impl Debug for VisualShaderNodeScalarFunc[src]

impl Deref for VisualShaderNodeScalarFunc[src]

type Target = VisualShaderNode

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeScalarFunc[src]

impl Drop for VisualShaderNodeScalarFunc[src]

impl FromVariant for VisualShaderNodeScalarFunc[src]

impl GodotObject for VisualShaderNodeScalarFunc[src]

impl Instanciable for VisualShaderNodeScalarFunc[src]

impl ToVariant for VisualShaderNodeScalarFunc[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.