[−][src]Struct gdnative::VisualScriptSubCall
core class VisualScriptSubCall
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptSubCall inherits methods from:
Methods
impl VisualScriptSubCall
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pub fn new() -> VisualScriptSubCall
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pub fn new_ref(&self) -> VisualScriptSubCall
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Creates a new reference to the same reference-counted object.
pub fn _subcall(&mut self, arguments: Variant) -> Variant
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> VisualScriptNode
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptSubCall
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fn clone(&self) -> VisualScriptSubCall
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptSubCall
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impl Deref for VisualScriptSubCall
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptSubCall
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptSubCall
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impl FromVariant for VisualScriptSubCall
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fn from_variant(variant: &Variant) -> Option<VisualScriptSubCall>
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impl GodotObject for VisualScriptSubCall
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSubCall
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualScriptSubCall
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fn construct() -> VisualScriptSubCall
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impl ToVariant for VisualScriptSubCall
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptSubCall
impl !Send for VisualScriptSubCall
impl !Sync for VisualScriptSubCall
impl Unpin for VisualScriptSubCall
impl UnwindSafe for VisualScriptSubCall
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,