[−][src]Struct gdnative::VisualScriptOperator
core class VisualScriptOperator
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptOperator inherits methods from:
Methods
impl VisualScriptOperator
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pub fn new() -> VisualScriptOperator
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pub fn new_ref(&self) -> VisualScriptOperator
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Creates a new reference to the same reference-counted object.
pub fn get_operator(&self) -> VariantOperator
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pub fn get_typed(&self) -> VariantType
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pub fn set_operator(&mut self, op: i64)
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pub fn set_typed(&mut self, _type: i64)
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> VisualScriptNode
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptOperator
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fn clone(&self) -> VisualScriptOperator
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptOperator
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impl Deref for VisualScriptOperator
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptOperator
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptOperator
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impl FromVariant for VisualScriptOperator
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fn from_variant(variant: &Variant) -> Option<VisualScriptOperator>
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impl GodotObject for VisualScriptOperator
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualScriptOperator
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualScriptOperator
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fn construct() -> VisualScriptOperator
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impl ToVariant for VisualScriptOperator
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptOperator
impl !Send for VisualScriptOperator
impl !Sync for VisualScriptOperator
impl Unpin for VisualScriptOperator
impl UnwindSafe for VisualScriptOperator
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,