[−][src]Struct gdnative::VisualScriptMathConstant
core class VisualScriptMathConstant
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptMathConstant inherits methods from:
Methods
impl VisualScriptMathConstant
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Constants
pub const MATH_CONSTANT_MAX: i64
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pub const MATH_CONSTANT_SQRT2: i64
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pub const MATH_CONSTANT_TAU: i64
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pub const MATH_CONSTANT_HALF_PI: i64
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pub const MATH_CONSTANT_INF: i64
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pub const MATH_CONSTANT_ONE: i64
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pub const MATH_CONSTANT_PI: i64
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pub const MATH_CONSTANT_E: i64
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pub const MATH_CONSTANT_NAN: i64
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impl VisualScriptMathConstant
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pub fn new() -> VisualScriptMathConstant
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pub fn new_ref(&self) -> VisualScriptMathConstant
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Creates a new reference to the same reference-counted object.
pub fn get_math_constant(&mut self) -> VisualScriptMathConstantMathConstant
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pub fn set_math_constant(&mut self, which: i64)
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> VisualScriptNode
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptMathConstant
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fn clone(&self) -> VisualScriptMathConstant
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptMathConstant
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impl Deref for VisualScriptMathConstant
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptMathConstant
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptMathConstant
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impl FromVariant for VisualScriptMathConstant
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fn from_variant(variant: &Variant) -> Option<VisualScriptMathConstant>
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impl GodotObject for VisualScriptMathConstant
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualScriptMathConstant
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualScriptMathConstant
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impl ToVariant for VisualScriptMathConstant
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptMathConstant
impl !Send for VisualScriptMathConstant
impl !Sync for VisualScriptMathConstant
impl Unpin for VisualScriptMathConstant
impl UnwindSafe for VisualScriptMathConstant
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,