[][src]Struct gdnative::VisibilityEnabler2D

pub struct VisibilityEnabler2D { /* fields omitted */ }

core class VisibilityEnabler2D inherits VisibilityNotifier2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VisibilityEnabler2D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using VisibilityEnabler2D::free.

Class hierarchy

VisibilityEnabler2D inherits methods from:

Methods

impl VisibilityEnabler2D[src]

Constants

impl VisibilityEnabler2D[src]

pub fn new() -> VisibilityEnabler2D[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VisibilityEnabler2D::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _node_removed(&mut self, arg0: Option<Node>)[src]

pub unsafe fn is_enabler_enabled(&self, enabler: i64) -> bool[src]

pub unsafe fn set_enabler(&mut self, enabler: i64, enabled: bool)[src]

pub unsafe fn to_visibility_notifier_2d(&self) -> VisibilityNotifier2D[src]

Up-cast.

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisibilityNotifier2D>

pub unsafe fn get_rect(&self) -> Rect<f32, UnknownUnit>[src]

pub unsafe fn is_on_screen(&self) -> bool[src]

pub unsafe fn set_rect(&mut self, rect: Rect<f32, UnknownUnit>)[src]

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisibilityEnabler2D[src]

impl Copy for VisibilityEnabler2D[src]

impl Debug for VisibilityEnabler2D[src]

impl Deref for VisibilityEnabler2D[src]

type Target = VisibilityNotifier2D

The resulting type after dereferencing.

impl DerefMut for VisibilityEnabler2D[src]

impl Free for VisibilityEnabler2D[src]

impl FromVariant for VisibilityEnabler2D[src]

impl GodotObject for VisibilityEnabler2D[src]

impl Instanciable for VisibilityEnabler2D[src]

impl QueueFree for VisibilityEnabler2D[src]

impl ToVariant for VisibilityEnabler2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.