[][src]Struct gdnative::Translation

pub struct Translation { /* fields omitted */ }

core class Translation inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Translation inherits methods from:

Methods

impl Translation[src]

pub fn new() -> Translation[src]

pub fn new_ref(&self) -> Translation[src]

Creates a new reference to the same reference-counted object.

pub fn _get_messages(&self) -> StringArray[src]

pub fn _set_messages(&mut self, arg0: StringArray)[src]

pub fn add_message(
    &mut self,
    src_message: GodotString,
    xlated_message: GodotString
)
[src]

pub fn erase_message(&mut self, src_message: GodotString)[src]

pub fn get_locale(&self) -> GodotString[src]

pub fn get_message(&self, src_message: GodotString) -> GodotString[src]

pub fn get_message_count(&self) -> i64[src]

pub fn get_message_list(&self) -> StringArray[src]

pub fn set_locale(&mut self, locale: GodotString)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Translation[src]

impl Debug for Translation[src]

impl Deref for Translation[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Translation[src]

impl Drop for Translation[src]

impl FromVariant for Translation[src]

impl GodotObject for Translation[src]

impl Instanciable for Translation[src]

impl ToVariant for Translation[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.