[][src]Struct gdnative::StyleBoxLine

pub struct StyleBoxLine { /* fields omitted */ }

core class StyleBoxLine inherits StyleBox (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

StyleBoxLine inherits methods from:

Methods

impl StyleBoxLine[src]

pub fn new() -> StyleBoxLine[src]

pub fn new_ref(&self) -> StyleBoxLine[src]

Creates a new reference to the same reference-counted object.

pub fn get_color(&self) -> Color[src]

pub fn get_grow_begin(&self) -> f64[src]

pub fn get_grow_end(&self) -> f64[src]

pub fn get_thickness(&self) -> i64[src]

pub fn is_vertical(&self) -> bool[src]

pub fn set_color(&mut self, color: Color)[src]

pub fn set_grow_begin(&mut self, offset: f64)[src]

pub fn set_grow_end(&mut self, offset: f64)[src]

pub fn set_thickness(&mut self, thickness: i64)[src]

pub fn set_vertical(&mut self, vertical: bool)[src]

pub fn to_style_box(&self) -> StyleBox[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = StyleBox>

pub fn new_ref(&self) -> StyleBox[src]

Creates a new reference to the same reference-counted object.

pub fn draw(&self, canvas_item: Rid, rect: Rect<f32, UnknownUnit>)[src]

pub fn get_center_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_current_item_drawn(&self) -> Option<CanvasItem>[src]

pub fn get_default_margin(&self, margin: i64) -> f64[src]

pub fn get_margin(&self, margin: i64) -> f64[src]

pub fn get_minimum_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_offset(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_default_margin(&mut self, margin: i64, offset: f64)[src]

pub fn test_mask(
    &self,
    point: Vector2D<f32, UnknownUnit>,
    rect: Rect<f32, UnknownUnit>
) -> bool
[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for StyleBoxLine[src]

impl Debug for StyleBoxLine[src]

impl Deref for StyleBoxLine[src]

type Target = StyleBox

The resulting type after dereferencing.

impl DerefMut for StyleBoxLine[src]

impl Drop for StyleBoxLine[src]

impl FromVariant for StyleBoxLine[src]

impl GodotObject for StyleBoxLine[src]

impl Instanciable for StyleBoxLine[src]

impl ToVariant for StyleBoxLine[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.