[−][src]Struct gdnative::SpotLight
core class SpotLight
inherits Light
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
SpotLight
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using SpotLight::free
.
Class hierarchy
SpotLight inherits methods from:
Methods
impl SpotLight
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pub fn new() -> SpotLight
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using SpotLight::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub unsafe fn to_light(&self) -> Light
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Light>
pub const PARAM_RANGE: i64
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pub const PARAM_SPOT_ATTENUATION: i64
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pub const BAKE_DISABLED: i64
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pub const PARAM_SPECULAR: i64
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pub const PARAM_ATTENUATION: i64
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pub const PARAM_SHADOW_SPLIT_2_OFFSET: i64
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pub const PARAM_SHADOW_SPLIT_1_OFFSET: i64
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pub const PARAM_CONTACT_SHADOW_SIZE: i64
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pub const PARAM_SHADOW_BIAS_SPLIT_SCALE: i64
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pub const PARAM_MAX: i64
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pub const PARAM_ENERGY: i64
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pub const PARAM_INDIRECT_ENERGY: i64
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pub const BAKE_INDIRECT: i64
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pub const PARAM_SHADOW_MAX_DISTANCE: i64
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pub const PARAM_SHADOW_NORMAL_BIAS: i64
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pub const BAKE_ALL: i64
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pub const PARAM_SHADOW_BIAS: i64
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pub const PARAM_SHADOW_SPLIT_3_OFFSET: i64
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pub const PARAM_SPOT_ANGLE: i64
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pub unsafe fn get_bake_mode(&self) -> LightBakeMode
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pub unsafe fn get_color(&self) -> Color
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pub unsafe fn get_cull_mask(&self) -> i64
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pub unsafe fn get_param(&self, param: i64) -> f64
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pub unsafe fn get_shadow_color(&self) -> Color
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pub unsafe fn get_shadow_reverse_cull_face(&self) -> bool
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pub unsafe fn has_shadow(&self) -> bool
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pub unsafe fn is_editor_only(&self) -> bool
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pub unsafe fn is_negative(&self) -> bool
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pub unsafe fn set_bake_mode(&mut self, bake_mode: i64)
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pub unsafe fn set_color(&mut self, color: Color)
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pub unsafe fn set_cull_mask(&mut self, cull_mask: i64)
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pub unsafe fn set_editor_only(&mut self, editor_only: bool)
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pub unsafe fn set_negative(&mut self, enabled: bool)
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pub unsafe fn set_param(&mut self, param: i64, value: f64)
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pub unsafe fn set_shadow(&mut self, enabled: bool)
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pub unsafe fn set_shadow_color(&mut self, shadow_color: Color)
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pub unsafe fn set_shadow_reverse_cull_face(&mut self, enable: bool)
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pub unsafe fn to_visual_instance(&self) -> VisualInstance
[src]
Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for SpotLight
[src]
impl Copy for SpotLight
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impl Debug for SpotLight
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impl Deref for SpotLight
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impl DerefMut for SpotLight
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impl Free for SpotLight
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unsafe fn godot_free(self)
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impl FromVariant for SpotLight
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fn from_variant(variant: &Variant) -> Option<SpotLight>
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impl GodotObject for SpotLight
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> SpotLight
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for SpotLight
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impl QueueFree for SpotLight
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for SpotLight
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for SpotLight
impl !Send for SpotLight
impl !Sync for SpotLight
impl Unpin for SpotLight
impl UnwindSafe for SpotLight
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,