[][src]Struct gdnative::SpotLight

pub struct SpotLight { /* fields omitted */ }

core class SpotLight inherits Light (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

SpotLight is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using SpotLight::free.

Class hierarchy

SpotLight inherits methods from:

Methods

impl SpotLight[src]

pub fn new() -> SpotLight[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using SpotLight::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn to_light(&self) -> Light[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Light>

pub unsafe fn get_bake_mode(&self) -> LightBakeMode[src]

pub unsafe fn get_color(&self) -> Color[src]

pub unsafe fn get_cull_mask(&self) -> i64[src]

pub unsafe fn get_param(&self, param: i64) -> f64[src]

pub unsafe fn get_shadow_color(&self) -> Color[src]

pub unsafe fn get_shadow_reverse_cull_face(&self) -> bool[src]

pub unsafe fn has_shadow(&self) -> bool[src]

pub unsafe fn is_editor_only(&self) -> bool[src]

pub unsafe fn is_negative(&self) -> bool[src]

pub unsafe fn set_bake_mode(&mut self, bake_mode: i64)[src]

pub unsafe fn set_color(&mut self, color: Color)[src]

pub unsafe fn set_cull_mask(&mut self, cull_mask: i64)[src]

pub unsafe fn set_editor_only(&mut self, editor_only: bool)[src]

pub unsafe fn set_negative(&mut self, enabled: bool)[src]

pub unsafe fn set_param(&mut self, param: i64, value: f64)[src]

pub unsafe fn set_shadow(&mut self, enabled: bool)[src]

pub unsafe fn set_shadow_color(&mut self, shadow_color: Color)[src]

pub unsafe fn set_shadow_reverse_cull_face(&mut self, enable: bool)[src]

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for SpotLight[src]

impl Copy for SpotLight[src]

impl Debug for SpotLight[src]

impl Deref for SpotLight[src]

type Target = Light

The resulting type after dereferencing.

impl DerefMut for SpotLight[src]

impl Free for SpotLight[src]

impl FromVariant for SpotLight[src]

impl GodotObject for SpotLight[src]

impl Instanciable for SpotLight[src]

impl QueueFree for SpotLight[src]

impl ToVariant for SpotLight[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.