[−][src]Struct gdnative::ResourceFormatSaverNativeScript
core class ResourceFormatSaverNativeScript
inherits ResourceFormatSaver
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ResourceFormatSaverNativeScript inherits methods from:
Methods
impl ResourceFormatSaverNativeScript
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pub fn new_ref(&self) -> ResourceFormatSaverNativeScript
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Creates a new reference to the same reference-counted object.
pub fn to_resource_format_saver(&self) -> ResourceFormatSaver
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = ResourceFormatSaver>
pub fn new_ref(&self) -> ResourceFormatSaver
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Creates a new reference to the same reference-counted object.
pub fn get_recognized_extensions(
&mut self,
resource: Option<Resource>
) -> StringArray
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&mut self,
resource: Option<Resource>
) -> StringArray
pub fn recognize(&mut self, resource: Option<Resource>) -> bool
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pub fn save(
&mut self,
path: GodotString,
resource: Option<Resource>,
flags: i64
) -> i64
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&mut self,
path: GodotString,
resource: Option<Resource>,
flags: i64
) -> i64
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ResourceFormatSaverNativeScript
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fn clone(&self) -> ResourceFormatSaverNativeScript
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fn clone_from(&mut self, source: &Self)
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impl Debug for ResourceFormatSaverNativeScript
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impl Deref for ResourceFormatSaverNativeScript
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type Target = ResourceFormatSaver
The resulting type after dereferencing.
fn deref(&self) -> &ResourceFormatSaver
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impl DerefMut for ResourceFormatSaverNativeScript
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fn deref_mut(&mut self) -> &mut ResourceFormatSaver
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impl FromVariant for ResourceFormatSaverNativeScript
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fn from_variant(variant: &Variant) -> Option<ResourceFormatSaverNativeScript>
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impl GodotObject for ResourceFormatSaverNativeScript
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatSaverNativeScript
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for ResourceFormatSaverNativeScript
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ResourceFormatSaverNativeScript
impl !Send for ResourceFormatSaverNativeScript
impl !Sync for ResourceFormatSaverNativeScript
impl Unpin for ResourceFormatSaverNativeScript
impl UnwindSafe for ResourceFormatSaverNativeScript
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,