[][src]Struct gdnative::InputEventPanGesture

pub struct InputEventPanGesture { /* fields omitted */ }

core class InputEventPanGesture inherits InputEventGesture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventPanGesture inherits methods from:

Methods

impl InputEventPanGesture[src]

pub fn new() -> InputEventPanGesture[src]

pub fn new_ref(&self) -> InputEventPanGesture[src]

Creates a new reference to the same reference-counted object.

pub fn get_delta(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_delta(&mut self, delta: Vector2D<f32, UnknownUnit>)[src]

pub fn to_input_event_gesture(&self) -> InputEventGesture[src]

Up-cast.

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = InputEventGesture>

pub fn new_ref(&self) -> InputEventGesture[src]

Creates a new reference to the same reference-counted object.

pub fn get_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)[src]

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputEventPanGesture[src]

impl Debug for InputEventPanGesture[src]

impl Deref for InputEventPanGesture[src]

type Target = InputEventGesture

The resulting type after dereferencing.

impl DerefMut for InputEventPanGesture[src]

impl Drop for InputEventPanGesture[src]

impl FromVariant for InputEventPanGesture[src]

impl GodotObject for InputEventPanGesture[src]

impl Instanciable for InputEventPanGesture[src]

impl ToVariant for InputEventPanGesture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.