[−][src]Struct gdnative::InputEventMagnifyGesture
core class InputEventMagnifyGesture
inherits InputEventGesture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventMagnifyGesture inherits methods from:
Methods
impl InputEventMagnifyGesture
[src]
pub fn new() -> InputEventMagnifyGesture
[src]
pub fn new_ref(&self) -> InputEventMagnifyGesture
[src]
Creates a new reference to the same reference-counted object.
pub fn get_factor(&self) -> f64
[src]
pub fn set_factor(&mut self, factor: f64)
[src]
pub fn to_input_event_gesture(&self) -> InputEventGesture
[src]
Up-cast.
pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers
[src]
Up-cast.
pub fn to_input_event(&self) -> InputEvent
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = InputEventGesture>
pub fn new_ref(&self) -> InputEventGesture
[src]
Creates a new reference to the same reference-counted object.
pub fn get_position(&self) -> Vector2D<f32, UnknownUnit>
[src]
pub fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)
[src]
pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers
[src]
Up-cast.
pub fn to_input_event(&self) -> InputEvent
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for InputEventMagnifyGesture
[src]
fn clone(&self) -> InputEventMagnifyGesture
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for InputEventMagnifyGesture
[src]
impl Deref for InputEventMagnifyGesture
[src]
type Target = InputEventGesture
The resulting type after dereferencing.
fn deref(&self) -> &InputEventGesture
[src]
impl DerefMut for InputEventMagnifyGesture
[src]
fn deref_mut(&mut self) -> &mut InputEventGesture
[src]
impl Drop for InputEventMagnifyGesture
[src]
impl FromVariant for InputEventMagnifyGesture
[src]
fn from_variant(variant: &Variant) -> Option<InputEventMagnifyGesture>
[src]
impl GodotObject for InputEventMagnifyGesture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMagnifyGesture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl Instanciable for InputEventMagnifyGesture
[src]
impl ToVariant for InputEventMagnifyGesture
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for InputEventMagnifyGesture
impl !Send for InputEventMagnifyGesture
impl !Sync for InputEventMagnifyGesture
impl Unpin for InputEventMagnifyGesture
impl UnwindSafe for InputEventMagnifyGesture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,