[−][src]Struct gdnative::InputEventAction
core class InputEventAction
inherits InputEvent
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventAction inherits methods from:
Methods
impl InputEventAction
[src]
pub fn new() -> InputEventAction
[src]
pub fn new_ref(&self) -> InputEventAction
[src]
Creates a new reference to the same reference-counted object.
pub fn get_action(&self) -> GodotString
[src]
pub fn set_action(&mut self, action: GodotString)
[src]
pub fn set_pressed(&mut self, pressed: bool)
[src]
pub fn to_input_event(&self) -> InputEvent
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = InputEvent>
pub fn new_ref(&self) -> InputEvent
[src]
Creates a new reference to the same reference-counted object.
pub fn accumulate(&mut self, with_event: Option<InputEvent>) -> bool
[src]
pub fn as_text(&self) -> GodotString
[src]
pub fn get_action_strength(&self, action: GodotString) -> f64
[src]
pub fn get_device(&self) -> i64
[src]
pub fn is_action(&self, action: GodotString) -> bool
[src]
pub fn is_action_pressed(&self, action: GodotString) -> bool
[src]
pub fn is_action_released(&self, action: GodotString) -> bool
[src]
pub fn is_action_type(&self) -> bool
[src]
pub fn is_echo(&self) -> bool
[src]
pub fn is_pressed(&self) -> bool
[src]
pub fn set_device(&mut self, device: i64)
[src]
pub fn shortcut_match(&self, event: Option<InputEvent>) -> bool
[src]
pub fn xformed_by(
&self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<InputEvent>
[src]
&self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<InputEvent>
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for InputEventAction
[src]
fn clone(&self) -> InputEventAction
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for InputEventAction
[src]
impl Deref for InputEventAction
[src]
impl DerefMut for InputEventAction
[src]
fn deref_mut(&mut self) -> &mut InputEvent
[src]
impl Drop for InputEventAction
[src]
impl FromVariant for InputEventAction
[src]
fn from_variant(variant: &Variant) -> Option<InputEventAction>
[src]
impl GodotObject for InputEventAction
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventAction
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl Instanciable for InputEventAction
[src]
fn construct() -> InputEventAction
[src]
impl ToVariant for InputEventAction
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for InputEventAction
impl !Send for InputEventAction
impl !Sync for InputEventAction
impl Unpin for InputEventAction
impl UnwindSafe for InputEventAction
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,