[][src]Struct gdnative::Gradient

pub struct Gradient { /* fields omitted */ }

core class Gradient inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Gradient inherits methods from:

Methods

impl Gradient[src]

pub fn new() -> Gradient[src]

pub fn new_ref(&self) -> Gradient[src]

Creates a new reference to the same reference-counted object.

pub fn add_point(&mut self, offset: f64, color: Color)[src]

pub fn get_color(&self, point: i64) -> Color[src]

pub fn get_colors(&self) -> ColorArray[src]

pub fn get_offset(&self, point: i64) -> f64[src]

pub fn get_offsets(&self) -> Float32Array[src]

pub fn get_point_count(&self) -> i64[src]

pub fn interpolate(&mut self, offset: f64) -> Color[src]

pub fn remove_point(&mut self, offset: i64)[src]

pub fn set_color(&mut self, point: i64, color: Color)[src]

pub fn set_colors(&mut self, colors: ColorArray)[src]

pub fn set_offset(&mut self, point: i64, offset: f64)[src]

pub fn set_offsets(&mut self, offsets: Float32Array)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Gradient[src]

impl Debug for Gradient[src]

impl Deref for Gradient[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Gradient[src]

impl Drop for Gradient[src]

impl FromVariant for Gradient[src]

impl GodotObject for Gradient[src]

impl Instanciable for Gradient[src]

impl ToVariant for Gradient[src]

Auto Trait Implementations

impl RefUnwindSafe for Gradient

impl !Send for Gradient

impl !Sync for Gradient

impl Unpin for Gradient

impl UnwindSafe for Gradient

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.