[−][src]Struct gdnative::Gradient
core class Gradient
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Gradient inherits methods from:
Methods
impl Gradient
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pub fn new() -> Gradient
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pub fn new_ref(&self) -> Gradient
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Creates a new reference to the same reference-counted object.
pub fn add_point(&mut self, offset: f64, color: Color)
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pub fn get_color(&self, point: i64) -> Color
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pub fn get_colors(&self) -> ColorArray
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pub fn get_offset(&self, point: i64) -> f64
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pub fn get_offsets(&self) -> Float32Array
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pub fn get_point_count(&self) -> i64
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pub fn interpolate(&mut self, offset: f64) -> Color
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pub fn remove_point(&mut self, offset: i64)
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pub fn set_color(&mut self, point: i64, color: Color)
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pub fn set_colors(&mut self, colors: ColorArray)
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pub fn set_offset(&mut self, point: i64, offset: f64)
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pub fn set_offsets(&mut self, offsets: Float32Array)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Gradient
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impl Debug for Gradient
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impl Deref for Gradient
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impl DerefMut for Gradient
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impl Drop for Gradient
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impl FromVariant for Gradient
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fn from_variant(variant: &Variant) -> Option<Gradient>
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impl GodotObject for Gradient
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Gradient
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for Gradient
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impl ToVariant for Gradient
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Gradient
impl !Send for Gradient
impl !Sync for Gradient
impl Unpin for Gradient
impl UnwindSafe for Gradient
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,