[−][src]Struct gdnative::EditorFileSystemDirectory
tools class EditorFileSystemDirectory
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
EditorFileSystemDirectory
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using EditorFileSystemDirectory::free
.
Class hierarchy
EditorFileSystemDirectory inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorFileSystemDirectory
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pub fn new() -> EditorFileSystemDirectory
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using EditorFileSystemDirectory::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn find_dir_index(&self, name: GodotString) -> i64
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pub unsafe fn find_file_index(&self, name: GodotString) -> i64
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pub unsafe fn get_file(&self, idx: i64) -> GodotString
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pub unsafe fn get_file_count(&self) -> i64
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pub unsafe fn get_file_import_is_valid(&self, idx: i64) -> bool
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pub unsafe fn get_file_path(&self, idx: i64) -> GodotString
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pub unsafe fn get_file_script_class_extends(&self, idx: i64) -> GodotString
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pub unsafe fn get_file_script_class_name(&self, idx: i64) -> GodotString
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pub unsafe fn get_file_type(&self, idx: i64) -> GodotString
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pub unsafe fn get_name(&mut self) -> GodotString
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pub unsafe fn get_parent(&mut self) -> Option<EditorFileSystemDirectory>
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pub unsafe fn get_path(&self) -> GodotString
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pub unsafe fn get_subdir(
&mut self,
idx: i64
) -> Option<EditorFileSystemDirectory>
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&mut self,
idx: i64
) -> Option<EditorFileSystemDirectory>
pub unsafe fn get_subdir_count(&self) -> i64
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pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Object>
pub const NOTIFICATION_PREDELETE: i64
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pub const CONNECT_DEFERRED: i64
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pub const CONNECT_REFERENCE_COUNTED: i64
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pub const CONNECT_PERSIST: i64
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pub const CONNECT_ONESHOT: i64
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pub const NOTIFICATION_POSTINITIALIZE: i64
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pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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pub unsafe fn _get_property_list(&mut self) -> VariantArray
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pub unsafe fn _init(&mut self)
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pub unsafe fn _notification(&mut self, what: i64)
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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
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&mut self,
signal: GodotString,
arguments: VariantArray
)
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
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&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
pub unsafe fn can_translate_messages(&self) -> bool
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pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn get(&self, property: GodotString) -> Variant
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pub unsafe fn get_class(&self) -> GodotString
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pub unsafe fn get_incoming_connections(&self) -> VariantArray
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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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pub unsafe fn get_instance_id(&self) -> i64
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pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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pub unsafe fn get_meta_list(&self) -> StringArray
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pub unsafe fn get_method_list(&self) -> VariantArray
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pub unsafe fn get_property_list(&self) -> VariantArray
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pub unsafe fn get_script(&self) -> Option<Reference>
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pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
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&self,
signal: GodotString
) -> VariantArray
pub unsafe fn get_signal_list(&self) -> VariantArray
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pub unsafe fn has_meta(&self, name: GodotString) -> bool
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pub unsafe fn has_method(&self, method: GodotString) -> bool
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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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pub unsafe fn is_blocking_signals(&self) -> bool
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pub unsafe fn is_class(&self, _type: GodotString) -> bool
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pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub unsafe fn is_queued_for_deletion(&self) -> bool
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pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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pub unsafe fn property_list_changed_notify(&mut self)
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pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_block_signals(&mut self, enable: bool)
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pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub unsafe fn set_message_translation(&mut self, enable: bool)
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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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pub unsafe fn set_script(&mut self, script: Option<Reference>)
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pub unsafe fn tr(&self, message: GodotString) -> GodotString
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pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorFileSystemDirectory
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fn clone(&self) -> EditorFileSystemDirectory
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for EditorFileSystemDirectory
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impl Debug for EditorFileSystemDirectory
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impl Deref for EditorFileSystemDirectory
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impl DerefMut for EditorFileSystemDirectory
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impl Free for EditorFileSystemDirectory
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unsafe fn godot_free(self)
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impl FromVariant for EditorFileSystemDirectory
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fn from_variant(variant: &Variant) -> Option<EditorFileSystemDirectory>
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impl GodotObject for EditorFileSystemDirectory
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> EditorFileSystemDirectory
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for EditorFileSystemDirectory
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impl ToVariant for EditorFileSystemDirectory
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorFileSystemDirectory
impl !Send for EditorFileSystemDirectory
impl !Sync for EditorFileSystemDirectory
impl Unpin for EditorFileSystemDirectory
impl UnwindSafe for EditorFileSystemDirectory
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,