[][src]Struct gdnative::CSGCylinder

pub struct CSGCylinder { /* fields omitted */ }

core class CSGCylinder inherits CSGPrimitive (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

CSGCylinder is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using CSGCylinder::free.

Class hierarchy

CSGCylinder inherits methods from:

Methods

impl CSGCylinder[src]

pub fn new() -> CSGCylinder[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using CSGCylinder::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_height(&self) -> f64[src]

pub unsafe fn get_material(&self) -> Option<Material>[src]

pub unsafe fn get_radius(&self) -> f64[src]

pub unsafe fn get_sides(&self) -> i64[src]

pub unsafe fn get_smooth_faces(&self) -> bool[src]

pub unsafe fn is_cone(&self) -> bool[src]

pub unsafe fn set_cone(&mut self, cone: bool)[src]

pub unsafe fn set_height(&mut self, height: f64)[src]

pub unsafe fn set_material(&mut self, material: Option<Material>)[src]

pub unsafe fn set_radius(&mut self, radius: f64)[src]

pub unsafe fn set_sides(&mut self, sides: i64)[src]

pub unsafe fn set_smooth_faces(&mut self, smooth_faces: bool)[src]

pub unsafe fn to_csg_primitive(&self) -> CSGPrimitive[src]

Up-cast.

pub unsafe fn to_csg_shape(&self) -> CSGShape[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = CSGPrimitive>

pub unsafe fn is_inverting_faces(&mut self) -> bool[src]

pub unsafe fn set_invert_faces(&mut self, invert_faces: bool)[src]

pub unsafe fn to_csg_shape(&self) -> CSGShape[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CSGCylinder[src]

impl Copy for CSGCylinder[src]

impl Debug for CSGCylinder[src]

impl Deref for CSGCylinder[src]

type Target = CSGPrimitive

The resulting type after dereferencing.

impl DerefMut for CSGCylinder[src]

impl Free for CSGCylinder[src]

impl FromVariant for CSGCylinder[src]

impl GodotObject for CSGCylinder[src]

impl Instanciable for CSGCylinder[src]

impl QueueFree for CSGCylinder[src]

impl ToVariant for CSGCylinder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.