[−][src]Struct gdnative::AudioEffectPhaser
core class AudioEffectPhaser
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectPhaser inherits methods from:
Methods
impl AudioEffectPhaser
[src]
pub fn new() -> AudioEffectPhaser
[src]
pub fn new_ref(&self) -> AudioEffectPhaser
[src]
Creates a new reference to the same reference-counted object.
pub fn get_depth(&self) -> f64
[src]
pub fn get_feedback(&self) -> f64
[src]
pub fn get_range_max_hz(&self) -> f64
[src]
pub fn get_range_min_hz(&self) -> f64
[src]
pub fn get_rate_hz(&self) -> f64
[src]
pub fn set_depth(&mut self, depth: f64)
[src]
pub fn set_feedback(&mut self, fbk: f64)
[src]
pub fn set_range_max_hz(&mut self, hz: f64)
[src]
pub fn set_range_min_hz(&mut self, hz: f64)
[src]
pub fn set_rate_hz(&mut self, hz: f64)
[src]
pub fn to_audio_effect(&self) -> AudioEffect
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> AudioEffect
[src]
Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectPhaser
[src]
fn clone(&self) -> AudioEffectPhaser
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for AudioEffectPhaser
[src]
impl Deref for AudioEffectPhaser
[src]
type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
[src]
impl DerefMut for AudioEffectPhaser
[src]
fn deref_mut(&mut self) -> &mut AudioEffect
[src]
impl Drop for AudioEffectPhaser
[src]
impl FromVariant for AudioEffectPhaser
[src]
fn from_variant(variant: &Variant) -> Option<AudioEffectPhaser>
[src]
impl GodotObject for AudioEffectPhaser
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioEffectPhaser
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl Instanciable for AudioEffectPhaser
[src]
fn construct() -> AudioEffectPhaser
[src]
impl ToVariant for AudioEffectPhaser
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioEffectPhaser
impl !Send for AudioEffectPhaser
impl !Sync for AudioEffectPhaser
impl Unpin for AudioEffectPhaser
impl UnwindSafe for AudioEffectPhaser
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,