[][src]Struct gdnative::AnimationNodeAnimation

pub struct AnimationNodeAnimation { /* fields omitted */ }

core class AnimationNodeAnimation inherits AnimationRootNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimationNodeAnimation inherits methods from:

Methods

impl AnimationNodeAnimation[src]

pub fn new() -> AnimationNodeAnimation[src]

pub fn new_ref(&self) -> AnimationNodeAnimation[src]

Creates a new reference to the same reference-counted object.

pub fn get_animation(&self) -> GodotString[src]

pub fn set_animation(&mut self, name: GodotString)[src]

pub fn to_animation_root_node(&self) -> AnimationRootNode[src]

Up-cast.

pub fn to_animation_node(&self) -> AnimationNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = AnimationRootNode>

pub fn new_ref(&self) -> AnimationRootNode[src]

Creates a new reference to the same reference-counted object.

pub fn to_animation_node(&self) -> AnimationNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AnimationNodeAnimation[src]

impl Debug for AnimationNodeAnimation[src]

impl Deref for AnimationNodeAnimation[src]

type Target = AnimationRootNode

The resulting type after dereferencing.

impl DerefMut for AnimationNodeAnimation[src]

impl Drop for AnimationNodeAnimation[src]

impl FromVariant for AnimationNodeAnimation[src]

impl GodotObject for AnimationNodeAnimation[src]

impl Instanciable for AnimationNodeAnimation[src]

impl ToVariant for AnimationNodeAnimation[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.