[]Struct gdnative::sys::godot_pluginscript_language_desc

#[repr(C)]
pub struct godot_pluginscript_language_desc { pub name: *const i8, pub type_: *const i8, pub extension: *const i8, pub recognized_extensions: *mut *const i8, pub init: Option<unsafe extern "C" fn() -> *mut c_void>, pub finish: Option<unsafe extern "C" fn(*mut c_void)>, pub reserved_words: *mut *const i8, pub comment_delimiters: *mut *const i8, pub string_delimiters: *mut *const i8, pub has_named_classes: bool, pub supports_builtin_mode: bool, pub get_template_source_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> godot_string>, pub validate: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *mut i32, *mut i32, *mut godot_string, *const godot_string, *mut godot_pool_string_array) -> bool>, pub find_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> i32>, pub make_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *const godot_pool_string_array) -> godot_string>, pub complete_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *mut c_void, *mut godot_array, *mut bool, *mut godot_string) -> u32>, pub auto_indent_code: Option<unsafe extern "C" fn(*mut c_void, *mut godot_string, i32, i32)>, pub add_global_constant: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_variant)>, pub debug_get_error: Option<unsafe extern "C" fn(*mut c_void) -> godot_string>, pub debug_get_stack_level_count: Option<unsafe extern "C" fn(*mut c_void) -> i32>, pub debug_get_stack_level_line: Option<unsafe extern "C" fn(*mut c_void, i32) -> i32>, pub debug_get_stack_level_function: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>, pub debug_get_stack_level_source: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>, pub debug_get_stack_level_locals: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_get_stack_level_members: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_get_globals: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_parse_stack_level_expression: Option<unsafe extern "C" fn(*mut c_void, i32, *const godot_string, i32, i32) -> godot_string>, pub get_public_functions: Option<unsafe extern "C" fn(*mut c_void, *mut godot_array)>, pub get_public_constants: Option<unsafe extern "C" fn(*mut c_void, *mut godot_dictionary)>, pub profiling_start: Option<unsafe extern "C" fn(*mut c_void)>, pub profiling_stop: Option<unsafe extern "C" fn(*mut c_void)>, pub profiling_get_accumulated_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>, pub profiling_get_frame_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>, pub profiling_frame: Option<unsafe extern "C" fn(*mut c_void)>, pub script_desc: godot_pluginscript_script_desc, }

Fields

name: *const i8type_: *const i8extension: *const i8recognized_extensions: *mut *const i8init: Option<unsafe extern "C" fn() -> *mut c_void>finish: Option<unsafe extern "C" fn(*mut c_void)>reserved_words: *mut *const i8comment_delimiters: *mut *const i8string_delimiters: *mut *const i8has_named_classes: boolsupports_builtin_mode: boolget_template_source_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> godot_string>validate: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *mut i32, *mut i32, *mut godot_string, *const godot_string, *mut godot_pool_string_array) -> bool>find_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> i32>make_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *const godot_pool_string_array) -> godot_string>complete_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *mut c_void, *mut godot_array, *mut bool, *mut godot_string) -> u32>auto_indent_code: Option<unsafe extern "C" fn(*mut c_void, *mut godot_string, i32, i32)>add_global_constant: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_variant)>debug_get_error: Option<unsafe extern "C" fn(*mut c_void) -> godot_string>debug_get_stack_level_count: Option<unsafe extern "C" fn(*mut c_void) -> i32>debug_get_stack_level_line: Option<unsafe extern "C" fn(*mut c_void, i32) -> i32>debug_get_stack_level_function: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>debug_get_stack_level_source: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>debug_get_stack_level_locals: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>debug_get_stack_level_members: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>debug_get_globals: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pool_string_array, *mut godot_array, i32, i32)>debug_parse_stack_level_expression: Option<unsafe extern "C" fn(*mut c_void, i32, *const godot_string, i32, i32) -> godot_string>get_public_functions: Option<unsafe extern "C" fn(*mut c_void, *mut godot_array)>get_public_constants: Option<unsafe extern "C" fn(*mut c_void, *mut godot_dictionary)>profiling_start: Option<unsafe extern "C" fn(*mut c_void)>profiling_stop: Option<unsafe extern "C" fn(*mut c_void)>profiling_get_accumulated_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>profiling_get_frame_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>profiling_frame: Option<unsafe extern "C" fn(*mut c_void)>script_desc: godot_pluginscript_script_desc

Trait Implementations

impl Copy for godot_pluginscript_language_desc

impl Debug for godot_pluginscript_language_desc

impl Clone for godot_pluginscript_language_desc

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Default for godot_pluginscript_language_desc

Auto Trait Implementations

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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