[][src]Struct gdnative::common::init::InitHandle

pub struct InitHandle { /* fields omitted */ }

A handle that can register new classes to the engine during initialization.

See godot_nativescript_init.

Methods

impl InitHandle
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pub fn add_class<C>(&self, desc: ClassDescriptor) -> ClassBuilder<C> where
    C: NativeClass
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Registers a new class to the engine.

The return ClassBuilder can be used to add methods, signals and properties to the class.

Trait Implementations

impl Clone for InitHandle
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Copy for InitHandle
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Auto Trait Implementations

impl !Send for InitHandle

impl !Sync for InitHandle

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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