[−]Struct gdnative::common::euclid::TypedPoint3D
A 3d Point tagged with a unit.
Fields
x: T
y: T
z: T
Methods
impl<T, U> TypedPoint3D<T, U> where
T: Zero + Copy,
impl<T, U> TypedPoint3D<T, U> where
T: Zero + Copy,
pub fn origin() -> TypedPoint3D<T, U> |
Constructor, setting all components to zero.
impl<T, U> TypedPoint3D<T, U> where
T: One + Copy,
impl<T, U> TypedPoint3D<T, U> where
T: One + Copy,
pub fn to_array_4d(&self) -> [T; 4] |
impl<T, U> TypedPoint3D<T, U> where
T: One + Add<T, Output = T> + Sub<T, Output = T> + Mul<T, Output = T> + Copy,
impl<T, U> TypedPoint3D<T, U> where
T: One + Add<T, Output = T> + Sub<T, Output = T> + Mul<T, Output = T> + Copy,
pub fn lerp(&self, other: TypedPoint3D<T, U>, t: T) -> TypedPoint3D<T, U> |
Linearly interpolate between this point and another point.
t
is expected to be between zero and one.
impl<T, U> TypedPoint3D<T, U> where
T: Copy,
impl<T, U> TypedPoint3D<T, U> where
T: Copy,
pub fn new(x: T, y: T, z: T) -> TypedPoint3D<T, U> |
Constructor taking scalar values directly.
pub fn from_lengths( |
Constructor taking properly typed Lengths instead of scalar values.
pub fn to_vector(&self) -> TypedVector3D<T, U> |
Cast this point into a vector.
Equivalent to subtracting the origin to this point.
pub fn xy(&self) -> TypedPoint2D<T, U> |
Returns a 2d point using this point's x and y coordinates
pub fn xz(&self) -> TypedPoint2D<T, U> |
Returns a 2d point using this point's x and z coordinates
pub fn yz(&self) -> TypedPoint2D<T, U> |
Returns a 2d point using this point's x and z coordinates
pub fn x_typed(&self) -> Length<T, U> |
Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U> |
Returns self.y as a Length carrying the unit.
pub fn z_typed(&self) -> Length<T, U> |
Returns self.z as a Length carrying the unit.
pub fn to_array(&self) -> [T; 3] |
pub fn to_untyped(&self) -> TypedPoint3D<T, UnknownUnit> |
Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &TypedPoint3D<T, UnknownUnit>) -> TypedPoint3D<T, U> |
Tag a unitless value with units.
pub fn to_2d(&self) -> TypedPoint2D<T, U> |
Convert into a 2d point.
impl<T, U> TypedPoint3D<T, U> where
T: Float,
impl<T, U> TypedPoint3D<T, U> where
T: Float,
pub fn min(self, other: TypedPoint3D<T, U>) -> TypedPoint3D<T, U> |
pub fn max(self, other: TypedPoint3D<T, U>) -> TypedPoint3D<T, U> |
pub fn clamp( |
impl<T, U> TypedPoint3D<T, U> where
T: Round,
impl<T, U> TypedPoint3D<T, U> where
T: Round,
pub fn round(&self) -> TypedPoint3D<T, U> |
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T, U> TypedPoint3D<T, U> where
T: Ceil,
impl<T, U> TypedPoint3D<T, U> where
T: Ceil,
pub fn ceil(&self) -> TypedPoint3D<T, U> |
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T, U> TypedPoint3D<T, U> where
T: Floor,
impl<T, U> TypedPoint3D<T, U> where
T: Floor,
pub fn floor(&self) -> TypedPoint3D<T, U> |
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T, U> TypedPoint3D<T, U> where
T: Copy + NumCast,
impl<T, U> TypedPoint3D<T, U> where
T: Copy + NumCast,
pub fn cast<NewT>(&self) -> TypedPoint3D<NewT, U> where |
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT>(&self) -> Option<TypedPoint3D<NewT, U>> where |
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_f32(&self) -> TypedPoint3D<f32, U> |
Cast into an f32
point.
pub fn to_f64(&self) -> TypedPoint3D<f64, U> |
Cast into an f64
point.
pub fn to_usize(&self) -> TypedPoint3D<usize, U> |
Cast into an usize
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(&self) -> TypedPoint3D<u32, U> |
Cast into an u32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedPoint3D<i32, U> |
Cast into an i32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedPoint3D<i64, U> |
Cast into an i64
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Trait Implementations
impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
fn sub_assign(&mut self, other: TypedVector3D<T, U>) |
impl<T, U> Sub<TypedPoint3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
impl<T, U> Sub<TypedPoint3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
type Output = TypedVector3D<T, U>
The resulting type after applying the -
operator.
fn sub(self, other: TypedPoint3D<T, U>) -> TypedVector3D<T, U> |
impl<T, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
impl<T, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
type Output = TypedPoint3D<T, U>
The resulting type after applying the -
operator.
fn sub(self, other: TypedVector3D<T, U>) -> TypedPoint3D<T, U> |
impl<T, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U> where
T: ApproxEq<T> + Copy,
impl<T, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U> where
T: ApproxEq<T> + Copy,
fn approx_epsilon() -> TypedPoint3D<T, U> |
fn approx_eq(&self, other: &TypedPoint3D<T, U>) -> bool |
fn approx_eq_eps( |
impl<T, U> PartialEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U> where
T: PartialEq<T>,
impl<T, U> PartialEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U> where
T: PartialEq<T>,
fn eq(&self, other: &TypedPoint3D<T, U>) -> bool |
| 1.0.0 [src] |
This method tests for !=
.
impl<T, U> Eq for TypedPoint3D<T, U> where
T: Eq,
impl<T, U> Eq for TypedPoint3D<T, U> where
T: Eq,
impl<T, U> Display for TypedPoint3D<T, U> where
T: Display,
impl<T, U> Display for TypedPoint3D<T, U> where
T: Display,
impl<T, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Add<T, Output = T>,
impl<T, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Add<T, Output = T>,
type Output = TypedPoint3D<T, U>
The resulting type after applying the +
operator.
fn add(self, other: TypedVector3D<T, U>) -> TypedPoint3D<T, U> |
impl<T, U> Clone for TypedPoint3D<T, U> where
T: Clone,
impl<T, U> Clone for TypedPoint3D<T, U> where
T: Clone,
fn clone(&self) -> TypedPoint3D<T, U> |
fn clone_from(&mut self, source: &Self) | 1.0.0 [src] |
Performs copy-assignment from source
. Read more
impl<T, U> Debug for TypedPoint3D<T, U> where
T: Debug,
impl<T, U> Debug for TypedPoint3D<T, U> where
T: Debug,
impl<T, U> Div<T> for TypedPoint3D<T, U> where
T: Copy + Div<T, Output = T>,
impl<T, U> Div<T> for TypedPoint3D<T, U> where
T: Copy + Div<T, Output = T>,
type Output = TypedPoint3D<T, U>
The resulting type after applying the /
operator.
fn div(self, scale: T) -> TypedPoint3D<T, U> |
impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Add<T, Output = T>,
impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Add<T, Output = T>,
fn add_assign(&mut self, other: TypedVector3D<T, U>) |
impl<T, U> Copy for TypedPoint3D<T, U> where
T: Copy,
impl<T, U> Copy for TypedPoint3D<T, U> where
T: Copy,
impl<T, U> Into<[T; 3]> for TypedPoint3D<T, U> where
T: Copy,
impl<T, U> Into<[T; 3]> for TypedPoint3D<T, U> where
T: Copy,
impl<T, U> Hash for TypedPoint3D<T, U> where
T: Hash,
impl<T, U> Hash for TypedPoint3D<T, U> where
T: Hash,
fn hash<H>(&self, h: &mut H) where |
fn hash_slice<H>(data: &[Self], state: &mut H) where | 1.3.0 [src] |
Feeds a slice of this type into the given [Hasher
]. Read more
impl<T, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U> where
T: One,
impl<T, U> From<TypedPoint3D<T, U>> for HomogeneousVector<T, U> where
T: One,
fn from(p: TypedPoint3D<T, U>) -> HomogeneousVector<T, U> |
impl<T, U> From<[T; 3]> for TypedPoint3D<T, U> where
T: Copy,
impl<T, U> From<[T; 3]> for TypedPoint3D<T, U> where
T: Copy,
fn from(array: [T; 3]) -> TypedPoint3D<T, U> |
impl<T, U> Mul<T> for TypedPoint3D<T, U> where
T: Copy + Mul<T, Output = T>,
impl<T, U> Mul<T> for TypedPoint3D<T, U> where
T: Copy + Mul<T, Output = T>,
type Output = TypedPoint3D<T, U>
The resulting type after applying the *
operator.
fn mul(self, scale: T) -> TypedPoint3D<T, U> |
Auto Trait Implementations
impl<T, U> Send for TypedPoint3D<T, U> where
T: Send,
U: Send,
impl<T, U> Send for TypedPoint3D<T, U> where
T: Send,
U: Send,
impl<T, U> Sync for TypedPoint3D<T, U> where
T: Sync,
U: Sync,
impl<T, U> Sync for TypedPoint3D<T, U> where
T: Sync,
U: Sync,
Blanket Implementations
impl<T> From for T
[src]
impl<T> From for T
impl<T, U> Into for T where
U: From<T>,
[src]
impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
impl<T> ToString for T where
T: Display + ?Sized,
[src]
impl<T> ToString for T where
T: Display + ?Sized,
impl<T, U> TryFrom for T where
T: From<U>,
[src]
impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error> | [src] |
impl<T> Borrow for T where
T: ?Sized,
[src]
impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T | [src] |
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error> | [src] |
impl<T> Any for T where
T: 'static + ?Sized,
[src]
impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId | [src] |