[][src]Struct gdnative::VisualShader

pub struct VisualShader { /* fields omitted */ }

core class VisualShader inherits Shader (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's graphics feature flag.

Class hierarchy

VisualShader inherits methods from:

Methods

impl VisualShader
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pub fn new() -> VisualShader
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pub fn new_ref(&self) -> VisualShader
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Creates a new reference to the same reference-counted object.

pub fn set_mode(&mut self, mode: i64)
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pub fn add_node(
    &mut self,
    _type: i64,
    node: Option<VisualShaderNode>,
    position: TypedVector2D<f32, UnknownUnit>,
    id: i64
)
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pub fn set_node_position(
    &mut self,
    _type: i64,
    id: i64,
    position: TypedVector2D<f32, UnknownUnit>
)
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pub fn get_node_position(
    &self,
    _type: i64,
    id: i64
) -> TypedVector2D<f32, UnknownUnit>
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pub fn get_node(&self, _type: i64, arg1: i64) -> Option<VisualShaderNode>
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pub fn get_node_list(&self, _type: i64) -> Int32Array
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pub fn get_valid_node_id(&self, _type: i64) -> i64
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pub fn remove_node(&mut self, _type: i64, id: i64)
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pub fn is_node_connection(
    &self,
    _type: i64,
    from_node: i64,
    from_port: i64,
    to_node: i64,
    to_port: i64
) -> bool
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pub fn can_connect_nodes(
    &self,
    _type: i64,
    from_node: i64,
    from_port: i64,
    to_node: i64,
    to_port: i64
) -> bool
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pub fn connect_nodes(
    &mut self,
    _type: i64,
    from_node: i64,
    from_port: i64,
    to_node: i64,
    to_port: i64
) -> Result<(), GodotError>
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pub fn disconnect_nodes(
    &mut self,
    _type: i64,
    from_node: i64,
    from_port: i64,
    to_node: i64,
    to_port: i64
)
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pub fn get_node_connections(&self, _type: i64) -> VariantArray
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pub fn set_graph_offset(&mut self, offset: TypedVector2D<f32, UnknownUnit>)
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pub fn get_graph_offset(&self) -> TypedVector2D<f32, UnknownUnit>
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pub fn _queue_update(&mut self)
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pub fn _update_shader(&self)
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pub fn _input_type_changed(&mut self, arg0: i64, arg1: i64)
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pub fn get_mode(&self) -> ShaderMode
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Inherited from Shader.

pub fn set_code(&mut self, code: GodotString)
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Inherited from Shader.

pub fn get_code(&self) -> GodotString
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Inherited from Shader.

pub fn set_default_texture_param(
    &mut self,
    param: GodotString,
    texture: Option<Texture>
)
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Inherited from Shader.

pub fn get_default_texture_param(&self, param: GodotString) -> Option<Texture>
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Inherited from Shader.

pub fn has_param(&self, name: GodotString) -> bool
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Inherited from Shader.

pub fn _setup_local_to_scene(&mut self)
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Inherited from Resource.

pub fn set_path(&mut self, path: GodotString)
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Inherited from Resource.

pub fn take_over_path(&mut self, path: GodotString)
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Inherited from Resource.

pub fn get_path(&self) -> GodotString
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Inherited from Resource.

pub fn set_name(&mut self, name: GodotString)
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Inherited from Resource.

pub fn get_name(&self) -> GodotString
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Inherited from Resource.

pub fn get_rid(&self) -> Rid
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Inherited from Resource.

pub fn set_local_to_scene(&mut self, enable: bool)
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Inherited from Resource.

pub fn is_local_to_scene(&self) -> bool
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Inherited from Resource.

pub fn get_local_scene(&self) -> Option<Node>
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Inherited from Resource.

pub fn setup_local_to_scene(&mut self)
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Inherited from Resource.

pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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Inherited from Resource.

pub fn init_ref(&mut self) -> bool
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Inherited from Reference.

pub fn _notification(&mut self, what: i64)
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Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.

pub fn _init(&mut self)
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Inherited from Object.

pub fn get_class(&self) -> GodotString
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Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.

pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.

pub fn get_instance_id(&self) -> i64
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Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.

pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.

pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> Result<(), GodotError>
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Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
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Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
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Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.

pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.

pub fn property_list_changed_notify(&mut self)
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Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.

pub fn can_translate_messages(&self) -> bool
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Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.

pub fn to_shader(&self) -> Shader
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Up-cast.

pub fn to_resource(&self) -> Resource
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Up-cast.

pub fn to_reference(&self) -> Reference
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Up-cast.

pub fn to_object(&self) -> Object
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Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
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Generic dynamic cast.

Trait Implementations

impl GodotObject for VisualShader
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impl Debug for VisualShader
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impl Drop for VisualShader
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impl ToVariant for VisualShader
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Auto Trait Implementations

impl !Send for VisualShader

impl !Sync for VisualShader

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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