Struct gdnative::_Geometry [−][src]
pub struct _Geometry { /* fields omitted */ }
core singleton class _Geometry : Object
(manually managed)
Base class
_Geometry inherits Object and all of its methods.
Methods
impl _Geometry
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impl _Geometry
pub fn as_object(&self) -> Object
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pub fn as_object(&self) -> Object
Up-cast.
pub fn godot_singleton() -> Self
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pub fn godot_singleton() -> Self
pub fn build_box_planes(&mut self, extents: Vector3) -> VariantArray
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pub fn build_box_planes(&mut self, extents: Vector3) -> VariantArray
pub fn build_cylinder_planes(
&mut self,
radius: f64,
height: f64,
sides: i64,
axis: i64
) -> VariantArray
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pub fn build_cylinder_planes(
&mut self,
radius: f64,
height: f64,
sides: i64,
axis: i64
) -> VariantArray
pub fn build_capsule_planes(
&mut self,
radius: f64,
height: f64,
sides: i64,
lats: i64,
axis: i64
) -> VariantArray
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pub fn build_capsule_planes(
&mut self,
radius: f64,
height: f64,
sides: i64,
lats: i64,
axis: i64
) -> VariantArray
pub fn segment_intersects_circle(
&mut self,
segment_from: Vector2,
segment_to: Vector2,
circle_position: Vector2,
circle_radius: f64
) -> f64
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pub fn segment_intersects_circle(
&mut self,
segment_from: Vector2,
segment_to: Vector2,
circle_position: Vector2,
circle_radius: f64
) -> f64
pub fn segment_intersects_segment_2d(
&mut self,
from_a: Vector2,
to_a: Vector2,
from_b: Vector2,
to_b: Vector2
) -> Variant
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pub fn segment_intersects_segment_2d(
&mut self,
from_a: Vector2,
to_a: Vector2,
from_b: Vector2,
to_b: Vector2
) -> Variant
pub fn get_closest_points_between_segments_2d(
&mut self,
p1: Vector2,
q1: Vector2,
p2: Vector2,
q2: Vector2
) -> Vector2Array
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pub fn get_closest_points_between_segments_2d(
&mut self,
p1: Vector2,
q1: Vector2,
p2: Vector2,
q2: Vector2
) -> Vector2Array
pub fn get_closest_points_between_segments(
&mut self,
p1: Vector3,
p2: Vector3,
q1: Vector3,
q2: Vector3
) -> Vector3Array
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pub fn get_closest_points_between_segments(
&mut self,
p1: Vector3,
p2: Vector3,
q1: Vector3,
q2: Vector3
) -> Vector3Array
pub fn get_closest_point_to_segment_2d(
&mut self,
point: Vector2,
s1: Vector2,
s2: Vector2
) -> Vector2
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pub fn get_closest_point_to_segment_2d(
&mut self,
point: Vector2,
s1: Vector2,
s2: Vector2
) -> Vector2
pub fn get_closest_point_to_segment(
&mut self,
point: Vector3,
s1: Vector3,
s2: Vector3
) -> Vector3
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pub fn get_closest_point_to_segment(
&mut self,
point: Vector3,
s1: Vector3,
s2: Vector3
) -> Vector3
pub fn get_closest_point_to_segment_uncapped_2d(
&mut self,
point: Vector2,
s1: Vector2,
s2: Vector2
) -> Vector2
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pub fn get_closest_point_to_segment_uncapped_2d(
&mut self,
point: Vector2,
s1: Vector2,
s2: Vector2
) -> Vector2
pub fn get_closest_point_to_segment_uncapped(
&mut self,
point: Vector3,
s1: Vector3,
s2: Vector3
) -> Vector3
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pub fn get_closest_point_to_segment_uncapped(
&mut self,
point: Vector3,
s1: Vector3,
s2: Vector3
) -> Vector3
pub fn get_uv84_normal_bit(&mut self, normal: Vector3) -> i64
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pub fn get_uv84_normal_bit(&mut self, normal: Vector3) -> i64
pub fn ray_intersects_triangle(
&mut self,
from: Vector3,
dir: Vector3,
a: Vector3,
b: Vector3,
c: Vector3
) -> Variant
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pub fn ray_intersects_triangle(
&mut self,
from: Vector3,
dir: Vector3,
a: Vector3,
b: Vector3,
c: Vector3
) -> Variant
pub fn segment_intersects_triangle(
&mut self,
from: Vector3,
to: Vector3,
a: Vector3,
b: Vector3,
c: Vector3
) -> Variant
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pub fn segment_intersects_triangle(
&mut self,
from: Vector3,
to: Vector3,
a: Vector3,
b: Vector3,
c: Vector3
) -> Variant
pub fn segment_intersects_sphere(
&mut self,
from: Vector3,
to: Vector3,
sphere_position: Vector3,
sphere_radius: f64
) -> Vector3Array
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pub fn segment_intersects_sphere(
&mut self,
from: Vector3,
to: Vector3,
sphere_position: Vector3,
sphere_radius: f64
) -> Vector3Array
pub fn segment_intersects_cylinder(
&mut self,
from: Vector3,
to: Vector3,
height: f64,
radius: f64
) -> Vector3Array
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pub fn segment_intersects_cylinder(
&mut self,
from: Vector3,
to: Vector3,
height: f64,
radius: f64
) -> Vector3Array
pub fn segment_intersects_convex(
&mut self,
from: Vector3,
to: Vector3,
planes: VariantArray
) -> Vector3Array
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pub fn segment_intersects_convex(
&mut self,
from: Vector3,
to: Vector3,
planes: VariantArray
) -> Vector3Array
pub fn point_is_inside_triangle(
&self,
point: Vector2,
a: Vector2,
b: Vector2,
c: Vector2
) -> bool
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pub fn point_is_inside_triangle(
&self,
point: Vector2,
a: Vector2,
b: Vector2,
c: Vector2
) -> bool
pub fn triangulate_polygon(&mut self, polygon: Vector2Array) -> Int32Array
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pub fn triangulate_polygon(&mut self, polygon: Vector2Array) -> Int32Array
pub fn convex_hull_2d(&mut self, points: Vector2Array) -> Vector2Array
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pub fn convex_hull_2d(&mut self, points: Vector2Array) -> Vector2Array
pub fn clip_polygon(
&mut self,
points: Vector3Array,
plane: Plane
) -> Vector3Array
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pub fn clip_polygon(
&mut self,
points: Vector3Array,
plane: Plane
) -> Vector3Array
pub fn make_atlas(&mut self, sizes: Vector2Array) -> Dictionary
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pub fn make_atlas(&mut self, sizes: Vector2Array) -> Dictionary
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Object>
pub fn _notification(&mut self, what: i64)
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pub fn _notification(&mut self, what: i64)
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
pub fn _get(&mut self, property: GodotString)
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pub fn _get(&mut self, property: GodotString)
pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _get_property_list(&mut self) -> VariantArray
pub fn _init(&mut self)
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pub fn _init(&mut self)
pub fn get_class(&self) -> GodotString
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pub fn get_class(&self) -> GodotString
pub fn is_class(&self, _type: GodotString) -> bool
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pub fn is_class(&self, _type: GodotString) -> bool
pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn set(&mut self, property: GodotString, value: Variant)
pub fn get(&self, property: GodotString) -> Variant
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pub fn get(&self, property: GodotString) -> Variant
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_indexed(&self, property: NodePath) -> Variant
pub fn get_property_list(&self) -> VariantArray
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pub fn get_property_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn notification(&mut self, what: i64, reversed: bool)
pub fn get_instance_id(&self) -> i64
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pub fn get_instance_id(&self) -> i64
pub fn set_script(&mut self, script: Option<Reference>)
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pub fn set_script(&mut self, script: Option<Reference>)
pub fn get_script(&self) -> Option<Reference>
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pub fn get_script(&self) -> Option<Reference>
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn get_meta(&self, name: GodotString) -> Variant
pub fn has_meta(&self, name: GodotString) -> bool
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pub fn has_meta(&self, name: GodotString) -> bool
pub fn get_meta_list(&self) -> StringArray
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pub fn get_meta_list(&self) -> StringArray
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn has_user_signal(&self, signal: GodotString) -> bool
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
pub fn has_method(&self, method: GodotString) -> bool
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pub fn has_method(&self, method: GodotString) -> bool
pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub fn set_block_signals(&mut self, enable: bool)
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pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
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pub fn is_blocking_signals(&self) -> bool
pub fn property_list_changed_notify(&mut self)
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pub fn property_list_changed_notify(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
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pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
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pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: GodotString) -> GodotString
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pub fn tr(&self, message: GodotString) -> GodotString
pub fn is_queued_for_deletion(&self) -> bool
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pub fn is_queued_for_deletion(&self) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for _Geometry
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impl GodotObject for _Geometry
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for _Geometry
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impl Deref for _Geometry
type Target = Object
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for _Geometry
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impl DerefMut for _Geometry