Struct gdnative::SliderJoint [−][src]
pub struct SliderJoint { /* fields omitted */ }
core class SliderJoint : Joint
(manually managed)
Base class
SliderJoint inherits Joint and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using SliderJoint::free
.
Methods
impl SliderJoint
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impl SliderJoint
pub fn as_joint(&self) -> Joint
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pub fn as_joint(&self) -> Joint
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using SliderJoint::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn set_param(&mut self, param: i64, value: f64)
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pub fn set_param(&mut self, param: i64, value: f64)
pub fn get_param(&self, param: i64) -> f64
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pub fn get_param(&self, param: i64) -> f64
pub fn _set_upper_limit_angular(&mut self, upper_limit_angular: f64)
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pub fn _set_upper_limit_angular(&mut self, upper_limit_angular: f64)
pub fn _get_upper_limit_angular(&self) -> f64
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pub fn _get_upper_limit_angular(&self) -> f64
pub fn _set_lower_limit_angular(&mut self, lower_limit_angular: f64)
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pub fn _set_lower_limit_angular(&mut self, lower_limit_angular: f64)
pub fn _get_lower_limit_angular(&self) -> f64
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pub fn _get_lower_limit_angular(&self) -> f64
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Joint>
pub fn as_spatial(&self) -> Spatial
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pub fn as_spatial(&self) -> Spatial
Up-cast.
pub fn set_node_a(&mut self, node: NodePath)
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pub fn set_node_a(&mut self, node: NodePath)
pub fn get_node_a(&self) -> NodePath
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pub fn get_node_a(&self) -> NodePath
pub fn set_node_b(&mut self, node: NodePath)
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pub fn set_node_b(&mut self, node: NodePath)
pub fn get_node_b(&self) -> NodePath
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pub fn get_node_b(&self) -> NodePath
pub fn set_solver_priority(&mut self, priority: i64)
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pub fn set_solver_priority(&mut self, priority: i64)
pub fn get_solver_priority(&self) -> i64
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pub fn get_solver_priority(&self) -> i64
pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
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pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
pub fn get_exclude_nodes_from_collision(&self) -> bool
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pub fn get_exclude_nodes_from_collision(&self) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for SliderJoint
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impl GodotObject for SliderJoint
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for SliderJoint
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impl Deref for SliderJoint
type Target = Joint
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for SliderJoint
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impl DerefMut for SliderJoint
Auto Trait Implementations
impl !Send for SliderJoint
impl !Send for SliderJoint
impl !Sync for SliderJoint
impl !Sync for SliderJoint