Struct gdnative::PinJoint [−][src]
pub struct PinJoint { /* fields omitted */ }
core class PinJoint : Joint
(manually managed)
Base class
PinJoint inherits Joint and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using PinJoint::free
.
Methods
impl PinJoint
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impl PinJoint
pub fn as_joint(&self) -> Joint
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pub fn as_joint(&self) -> Joint
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using PinJoint::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn set_param(&mut self, param: i64, value: f64)
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pub fn set_param(&mut self, param: i64, value: f64)
pub fn get_param(&self, param: i64) -> f64
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pub fn get_param(&self, param: i64) -> f64
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Joint>
pub fn as_spatial(&self) -> Spatial
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pub fn as_spatial(&self) -> Spatial
Up-cast.
pub fn set_node_a(&mut self, node: NodePath)
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pub fn set_node_a(&mut self, node: NodePath)
pub fn get_node_a(&self) -> NodePath
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pub fn get_node_a(&self) -> NodePath
pub fn set_node_b(&mut self, node: NodePath)
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pub fn set_node_b(&mut self, node: NodePath)
pub fn get_node_b(&self) -> NodePath
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pub fn get_node_b(&self) -> NodePath
pub fn set_solver_priority(&mut self, priority: i64)
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pub fn set_solver_priority(&mut self, priority: i64)
pub fn get_solver_priority(&self) -> i64
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pub fn get_solver_priority(&self) -> i64
pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
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pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
pub fn get_exclude_nodes_from_collision(&self) -> bool
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pub fn get_exclude_nodes_from_collision(&self) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for PinJoint
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impl GodotObject for PinJoint
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for PinJoint
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impl Deref for PinJoint
type Target = Joint
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for PinJoint
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impl DerefMut for PinJoint