Struct gdnative::Generic6DOFJoint [−][src]
pub struct Generic6DOFJoint { /* fields omitted */ }
core class Generic6DOFJoint : Joint
(manually managed)
Base class
Generic6DOFJoint inherits Joint and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Generic6DOFJoint::free
.
Methods
impl Generic6DOFJoint
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impl Generic6DOFJoint
pub fn as_joint(&self) -> Joint
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pub fn as_joint(&self) -> Joint
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Generic6DOFJoint::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn _set_angular_hi_limit_x(&mut self, angle: f64)
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pub fn _set_angular_hi_limit_x(&mut self, angle: f64)
pub fn _get_angular_hi_limit_x(&self) -> f64
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pub fn _get_angular_hi_limit_x(&self) -> f64
pub fn _set_angular_lo_limit_x(&mut self, angle: f64)
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pub fn _set_angular_lo_limit_x(&mut self, angle: f64)
pub fn _get_angular_lo_limit_x(&self) -> f64
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pub fn _get_angular_lo_limit_x(&self) -> f64
pub fn _set_angular_hi_limit_y(&mut self, angle: f64)
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pub fn _set_angular_hi_limit_y(&mut self, angle: f64)
pub fn _get_angular_hi_limit_y(&self) -> f64
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pub fn _get_angular_hi_limit_y(&self) -> f64
pub fn _set_angular_lo_limit_y(&mut self, angle: f64)
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pub fn _set_angular_lo_limit_y(&mut self, angle: f64)
pub fn _get_angular_lo_limit_y(&self) -> f64
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pub fn _get_angular_lo_limit_y(&self) -> f64
pub fn _set_angular_hi_limit_z(&mut self, angle: f64)
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pub fn _set_angular_hi_limit_z(&mut self, angle: f64)
pub fn _get_angular_hi_limit_z(&self) -> f64
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pub fn _get_angular_hi_limit_z(&self) -> f64
pub fn _set_angular_lo_limit_z(&mut self, angle: f64)
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pub fn _set_angular_lo_limit_z(&mut self, angle: f64)
pub fn _get_angular_lo_limit_z(&self) -> f64
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pub fn _get_angular_lo_limit_z(&self) -> f64
pub fn set_param_x(&mut self, param: i64, value: f64)
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pub fn set_param_x(&mut self, param: i64, value: f64)
pub fn get_param_x(&self, param: i64) -> f64
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pub fn get_param_x(&self, param: i64) -> f64
pub fn set_param_y(&mut self, param: i64, value: f64)
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pub fn set_param_y(&mut self, param: i64, value: f64)
pub fn get_param_y(&self, param: i64) -> f64
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pub fn get_param_y(&self, param: i64) -> f64
pub fn set_param_z(&mut self, param: i64, value: f64)
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pub fn set_param_z(&mut self, param: i64, value: f64)
pub fn get_param_z(&self, param: i64) -> f64
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pub fn get_param_z(&self, param: i64) -> f64
pub fn set_flag_x(&mut self, flag: i64, value: bool)
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pub fn set_flag_x(&mut self, flag: i64, value: bool)
pub fn get_flag_x(&self, flag: i64) -> bool
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pub fn get_flag_x(&self, flag: i64) -> bool
pub fn set_flag_y(&mut self, flag: i64, value: bool)
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pub fn set_flag_y(&mut self, flag: i64, value: bool)
pub fn get_flag_y(&self, flag: i64) -> bool
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pub fn get_flag_y(&self, flag: i64) -> bool
pub fn set_flag_z(&mut self, flag: i64, value: bool)
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pub fn set_flag_z(&mut self, flag: i64, value: bool)
pub fn get_flag_z(&self, flag: i64) -> bool
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pub fn get_flag_z(&self, flag: i64) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Joint>
pub fn as_spatial(&self) -> Spatial
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pub fn as_spatial(&self) -> Spatial
Up-cast.
pub fn set_node_a(&mut self, node: NodePath)
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pub fn set_node_a(&mut self, node: NodePath)
pub fn get_node_a(&self) -> NodePath
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pub fn get_node_a(&self) -> NodePath
pub fn set_node_b(&mut self, node: NodePath)
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pub fn set_node_b(&mut self, node: NodePath)
pub fn get_node_b(&self) -> NodePath
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pub fn get_node_b(&self) -> NodePath
pub fn set_solver_priority(&mut self, priority: i64)
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pub fn set_solver_priority(&mut self, priority: i64)
pub fn get_solver_priority(&self) -> i64
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pub fn get_solver_priority(&self) -> i64
pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
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pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
pub fn get_exclude_nodes_from_collision(&self) -> bool
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pub fn get_exclude_nodes_from_collision(&self) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for Generic6DOFJoint
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impl GodotObject for Generic6DOFJoint
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for Generic6DOFJoint
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impl Deref for Generic6DOFJoint
type Target = Joint
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for Generic6DOFJoint
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impl DerefMut for Generic6DOFJoint
Auto Trait Implementations
impl !Send for Generic6DOFJoint
impl !Send for Generic6DOFJoint
impl !Sync for Generic6DOFJoint
impl !Sync for Generic6DOFJoint