Struct gdnative::DirectionalLight [−][src]
pub struct DirectionalLight { /* fields omitted */ }
core class DirectionalLight : Light
(manually managed)
Base class
DirectionalLight inherits Light and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using DirectionalLight::free
.
Methods
impl DirectionalLight
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impl DirectionalLight
pub fn as_light(&self) -> Light
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pub fn as_light(&self) -> Light
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using DirectionalLight::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn set_shadow_mode(&mut self, mode: i64)
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pub fn set_shadow_mode(&mut self, mode: i64)
pub fn set_shadow_depth_range(&mut self, mode: i64)
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pub fn set_shadow_depth_range(&mut self, mode: i64)
pub fn set_blend_splits(&mut self, enabled: bool)
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pub fn set_blend_splits(&mut self, enabled: bool)
pub fn is_blend_splits_enabled(&self) -> bool
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pub fn is_blend_splits_enabled(&self) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Light>
pub fn as_visual_instance(&self) -> VisualInstance
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pub fn as_visual_instance(&self) -> VisualInstance
Up-cast.
pub fn set_editor_only(&mut self, editor_only: bool)
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pub fn set_editor_only(&mut self, editor_only: bool)
pub fn is_editor_only(&self) -> bool
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pub fn is_editor_only(&self) -> bool
pub fn set_param(&mut self, param: i64, value: f64)
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pub fn set_param(&mut self, param: i64, value: f64)
pub fn get_param(&self, param: i64) -> f64
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pub fn get_param(&self, param: i64) -> f64
pub fn set_shadow(&mut self, enabled: bool)
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pub fn set_shadow(&mut self, enabled: bool)
pub fn has_shadow(&self) -> bool
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pub fn has_shadow(&self) -> bool
pub fn set_negative(&mut self, enabled: bool)
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pub fn set_negative(&mut self, enabled: bool)
pub fn is_negative(&self) -> bool
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pub fn is_negative(&self) -> bool
pub fn set_cull_mask(&mut self, cull_mask: i64)
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pub fn set_cull_mask(&mut self, cull_mask: i64)
pub fn get_cull_mask(&self) -> i64
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pub fn get_cull_mask(&self) -> i64
pub fn set_color(&mut self, color: Color)
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pub fn set_color(&mut self, color: Color)
pub fn get_color(&self) -> Color
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pub fn get_color(&self) -> Color
pub fn set_shadow_reverse_cull_face(&mut self, enable: bool)
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pub fn set_shadow_reverse_cull_face(&mut self, enable: bool)
pub fn get_shadow_reverse_cull_face(&self) -> bool
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pub fn get_shadow_reverse_cull_face(&self) -> bool
pub fn set_shadow_color(&mut self, shadow_color: Color)
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pub fn set_shadow_color(&mut self, shadow_color: Color)
pub fn get_shadow_color(&self) -> Color
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pub fn get_shadow_color(&self) -> Color
pub fn set_bake_mode(&mut self, bake_mode: i64)
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pub fn set_bake_mode(&mut self, bake_mode: i64)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for DirectionalLight
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impl GodotObject for DirectionalLight
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for DirectionalLight
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impl Deref for DirectionalLight
type Target = Light
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for DirectionalLight
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impl DerefMut for DirectionalLight
Auto Trait Implementations
impl !Send for DirectionalLight
impl !Send for DirectionalLight
impl !Sync for DirectionalLight
impl !Sync for DirectionalLight