Struct gdnative::BulletPhysicsServer [−][src]
pub struct BulletPhysicsServer { /* fields omitted */ }
core class BulletPhysicsServer : PhysicsServer
(manually managed)
Base class
BulletPhysicsServer inherits PhysicsServer and all of its methods.
Methods
impl BulletPhysicsServer
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impl BulletPhysicsServer
pub fn as_physics_server(&self) -> PhysicsServer
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pub fn as_physics_server(&self) -> PhysicsServer
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = PhysicsServer>
pub fn as_object(&self) -> Object
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pub fn as_object(&self) -> Object
Up-cast.
pub fn shape_create(&mut self, _type: i64) -> Rid
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pub fn shape_create(&mut self, _type: i64) -> Rid
pub fn shape_set_data(&mut self, shape: Rid, data: Variant)
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pub fn shape_set_data(&mut self, shape: Rid, data: Variant)
pub fn shape_get_data(&self, shape: Rid) -> Variant
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pub fn shape_get_data(&self, shape: Rid) -> Variant
pub fn space_create(&mut self) -> Rid
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pub fn space_create(&mut self) -> Rid
pub fn space_set_active(&mut self, space: Rid, active: bool)
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pub fn space_set_active(&mut self, space: Rid, active: bool)
pub fn space_is_active(&self, space: Rid) -> bool
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pub fn space_is_active(&self, space: Rid) -> bool
pub fn space_set_param(&mut self, space: Rid, param: i64, value: f64)
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pub fn space_set_param(&mut self, space: Rid, param: i64, value: f64)
pub fn space_get_param(&self, space: Rid, param: i64) -> f64
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pub fn space_get_param(&self, space: Rid, param: i64) -> f64
pub fn space_get_direct_state(
&mut self,
space: Rid
) -> Option<PhysicsDirectSpaceState>
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pub fn space_get_direct_state(
&mut self,
space: Rid
) -> Option<PhysicsDirectSpaceState>
pub fn area_create(&mut self) -> Rid
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pub fn area_create(&mut self) -> Rid
pub fn area_set_space(&mut self, area: Rid, space: Rid)
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pub fn area_set_space(&mut self, area: Rid, space: Rid)
pub fn area_get_space(&self, area: Rid) -> Rid
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pub fn area_get_space(&self, area: Rid) -> Rid
pub fn area_set_space_override_mode(&mut self, area: Rid, mode: i64)
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pub fn area_set_space_override_mode(&mut self, area: Rid, mode: i64)
pub fn area_add_shape(&mut self, area: Rid, shape: Rid, transform: Transform)
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pub fn area_add_shape(&mut self, area: Rid, shape: Rid, transform: Transform)
pub fn area_set_shape(&mut self, area: Rid, shape_idx: i64, shape: Rid)
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pub fn area_set_shape(&mut self, area: Rid, shape_idx: i64, shape: Rid)
pub fn area_set_shape_transform(
&mut self,
area: Rid,
shape_idx: i64,
transform: Transform
)
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pub fn area_set_shape_transform(
&mut self,
area: Rid,
shape_idx: i64,
transform: Transform
)
pub fn area_get_shape_count(&self, area: Rid) -> i64
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pub fn area_get_shape_count(&self, area: Rid) -> i64
pub fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Rid
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pub fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Rid
pub fn area_get_shape_transform(&self, area: Rid, shape_idx: i64) -> Transform
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pub fn area_get_shape_transform(&self, area: Rid, shape_idx: i64) -> Transform
pub fn area_remove_shape(&mut self, area: Rid, shape_idx: i64)
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pub fn area_remove_shape(&mut self, area: Rid, shape_idx: i64)
pub fn area_clear_shapes(&mut self, area: Rid)
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pub fn area_clear_shapes(&mut self, area: Rid)
pub fn area_set_collision_layer(&mut self, area: Rid, layer: i64)
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pub fn area_set_collision_layer(&mut self, area: Rid, layer: i64)
pub fn area_set_collision_mask(&mut self, area: Rid, mask: i64)
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pub fn area_set_collision_mask(&mut self, area: Rid, mask: i64)
pub fn area_set_param(&mut self, area: Rid, param: i64, value: Variant)
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pub fn area_set_param(&mut self, area: Rid, param: i64, value: Variant)
pub fn area_set_transform(&mut self, area: Rid, transform: Transform)
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pub fn area_set_transform(&mut self, area: Rid, transform: Transform)
pub fn area_get_param(&self, area: Rid, param: i64) -> Variant
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pub fn area_get_param(&self, area: Rid, param: i64) -> Variant
pub fn area_get_transform(&self, area: Rid) -> Transform
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pub fn area_get_transform(&self, area: Rid) -> Transform
pub fn area_attach_object_instance_id(&mut self, area: Rid, id: i64)
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pub fn area_attach_object_instance_id(&mut self, area: Rid, id: i64)
pub fn area_get_object_instance_id(&self, area: Rid) -> i64
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pub fn area_get_object_instance_id(&self, area: Rid) -> i64
pub fn area_set_monitor_callback(
&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)
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pub fn area_set_monitor_callback(
&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)
pub fn area_set_ray_pickable(&mut self, area: Rid, enable: bool)
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pub fn area_set_ray_pickable(&mut self, area: Rid, enable: bool)
pub fn area_is_ray_pickable(&self, area: Rid) -> bool
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pub fn area_is_ray_pickable(&self, area: Rid) -> bool
pub fn body_create(&mut self, mode: i64, init_sleeping: bool) -> Rid
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pub fn body_create(&mut self, mode: i64, init_sleeping: bool) -> Rid
pub fn body_set_space(&mut self, body: Rid, space: Rid)
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pub fn body_set_space(&mut self, body: Rid, space: Rid)
pub fn body_get_space(&self, body: Rid) -> Rid
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pub fn body_get_space(&self, body: Rid) -> Rid
pub fn body_set_mode(&mut self, body: Rid, mode: i64)
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pub fn body_set_mode(&mut self, body: Rid, mode: i64)
pub fn body_set_collision_layer(&mut self, body: Rid, layer: i64)
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pub fn body_set_collision_layer(&mut self, body: Rid, layer: i64)
pub fn body_get_collision_layer(&self, body: Rid) -> i64
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pub fn body_get_collision_layer(&self, body: Rid) -> i64
pub fn body_set_collision_mask(&mut self, body: Rid, mask: i64)
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pub fn body_set_collision_mask(&mut self, body: Rid, mask: i64)
pub fn body_get_collision_mask(&self, body: Rid) -> i64
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pub fn body_get_collision_mask(&self, body: Rid) -> i64
pub fn body_add_shape(&mut self, body: Rid, shape: Rid, transform: Transform)
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pub fn body_add_shape(&mut self, body: Rid, shape: Rid, transform: Transform)
pub fn body_set_shape(&mut self, body: Rid, shape_idx: i64, shape: Rid)
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pub fn body_set_shape(&mut self, body: Rid, shape_idx: i64, shape: Rid)
pub fn body_set_shape_transform(
&mut self,
body: Rid,
shape_idx: i64,
transform: Transform
)
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pub fn body_set_shape_transform(
&mut self,
body: Rid,
shape_idx: i64,
transform: Transform
)
pub fn body_get_shape_count(&self, body: Rid) -> i64
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pub fn body_get_shape_count(&self, body: Rid) -> i64
pub fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Rid
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pub fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Rid
pub fn body_get_shape_transform(&self, body: Rid, shape_idx: i64) -> Transform
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pub fn body_get_shape_transform(&self, body: Rid, shape_idx: i64) -> Transform
pub fn body_remove_shape(&mut self, body: Rid, shape_idx: i64)
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pub fn body_remove_shape(&mut self, body: Rid, shape_idx: i64)
pub fn body_clear_shapes(&mut self, body: Rid)
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pub fn body_clear_shapes(&mut self, body: Rid)
pub fn body_attach_object_instance_id(&mut self, body: Rid, id: i64)
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pub fn body_attach_object_instance_id(&mut self, body: Rid, id: i64)
pub fn body_get_object_instance_id(&self, body: Rid) -> i64
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pub fn body_get_object_instance_id(&self, body: Rid) -> i64
pub fn body_set_enable_continuous_collision_detection(
&mut self,
body: Rid,
enable: bool
)
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pub fn body_set_enable_continuous_collision_detection(
&mut self,
body: Rid,
enable: bool
)
pub fn body_is_continuous_collision_detection_enabled(&self, body: Rid) -> bool
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pub fn body_is_continuous_collision_detection_enabled(&self, body: Rid) -> bool
pub fn body_set_param(&mut self, body: Rid, param: i64, value: f64)
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pub fn body_set_param(&mut self, body: Rid, param: i64, value: f64)
pub fn body_get_param(&self, body: Rid, param: i64) -> f64
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pub fn body_get_param(&self, body: Rid, param: i64) -> f64
pub fn body_set_kinematic_safe_margin(&mut self, body: Rid, margin: f64)
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pub fn body_set_kinematic_safe_margin(&mut self, body: Rid, margin: f64)
pub fn body_get_kinematic_safe_margin(&self, body: Rid) -> f64
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pub fn body_get_kinematic_safe_margin(&self, body: Rid) -> f64
pub fn body_set_state(&mut self, body: Rid, state: i64, value: Variant)
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pub fn body_set_state(&mut self, body: Rid, state: i64, value: Variant)
pub fn body_get_state(&self, body: Rid, state: i64) -> Variant
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pub fn body_get_state(&self, body: Rid, state: i64) -> Variant
pub fn body_apply_impulse(
&mut self,
body: Rid,
position: Vector3,
impulse: Vector3
)
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pub fn body_apply_impulse(
&mut self,
body: Rid,
position: Vector3,
impulse: Vector3
)
pub fn body_apply_torque_impulse(&mut self, body: Rid, impulse: Vector3)
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pub fn body_apply_torque_impulse(&mut self, body: Rid, impulse: Vector3)
pub fn body_set_axis_velocity(&mut self, body: Rid, axis_velocity: Vector3)
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pub fn body_set_axis_velocity(&mut self, body: Rid, axis_velocity: Vector3)
pub fn body_set_axis_lock(&mut self, body: Rid, axis: i64, lock: bool)
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pub fn body_set_axis_lock(&mut self, body: Rid, axis: i64, lock: bool)
pub fn body_is_axis_locked(&self, body: Rid, axis: i64) -> bool
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pub fn body_is_axis_locked(&self, body: Rid, axis: i64) -> bool
pub fn body_add_collision_exception(&mut self, body: Rid, excepted_body: Rid)
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pub fn body_add_collision_exception(&mut self, body: Rid, excepted_body: Rid)
pub fn body_remove_collision_exception(&mut self, body: Rid, excepted_body: Rid)
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pub fn body_remove_collision_exception(&mut self, body: Rid, excepted_body: Rid)
pub fn body_set_max_contacts_reported(&mut self, body: Rid, amount: i64)
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pub fn body_set_max_contacts_reported(&mut self, body: Rid, amount: i64)
pub fn body_get_max_contacts_reported(&self, body: Rid) -> i64
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pub fn body_get_max_contacts_reported(&self, body: Rid) -> i64
pub fn body_set_omit_force_integration(&mut self, body: Rid, enable: bool)
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pub fn body_set_omit_force_integration(&mut self, body: Rid, enable: bool)
pub fn body_is_omitting_force_integration(&self, body: Rid) -> bool
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pub fn body_is_omitting_force_integration(&self, body: Rid) -> bool
pub fn body_set_force_integration_callback(
&mut self,
body: Rid,
receiver: Option<Object>,
method: GodotString,
userdata: Variant
)
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pub fn body_set_force_integration_callback(
&mut self,
body: Rid,
receiver: Option<Object>,
method: GodotString,
userdata: Variant
)
pub fn body_set_ray_pickable(&mut self, body: Rid, enable: bool)
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pub fn body_set_ray_pickable(&mut self, body: Rid, enable: bool)
pub fn body_is_ray_pickable(&self, body: Rid) -> bool
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pub fn body_is_ray_pickable(&self, body: Rid) -> bool
pub fn body_get_direct_state(
&mut self,
body: Rid
) -> Option<PhysicsDirectBodyState>
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pub fn body_get_direct_state(
&mut self,
body: Rid
) -> Option<PhysicsDirectBodyState>
pub fn joint_create_pin(
&mut self,
body_A: Rid,
local_A: Vector3,
body_B: Rid,
local_B: Vector3
) -> Rid
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pub fn joint_create_pin(
&mut self,
body_A: Rid,
local_A: Vector3,
body_B: Rid,
local_B: Vector3
) -> Rid
pub fn pin_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
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pub fn pin_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
pub fn pin_joint_get_param(&self, joint: Rid, param: i64) -> f64
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pub fn pin_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub fn pin_joint_set_local_a(&mut self, joint: Rid, local_A: Vector3)
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pub fn pin_joint_set_local_a(&mut self, joint: Rid, local_A: Vector3)
pub fn pin_joint_get_local_a(&self, joint: Rid) -> Vector3
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pub fn pin_joint_get_local_a(&self, joint: Rid) -> Vector3
pub fn pin_joint_set_local_b(&mut self, joint: Rid, local_B: Vector3)
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pub fn pin_joint_set_local_b(&mut self, joint: Rid, local_B: Vector3)
pub fn pin_joint_get_local_b(&self, joint: Rid) -> Vector3
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pub fn pin_joint_get_local_b(&self, joint: Rid) -> Vector3
pub fn joint_create_hinge(
&mut self,
body_A: Rid,
hinge_A: Transform,
body_B: Rid,
hinge_B: Transform
) -> Rid
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pub fn joint_create_hinge(
&mut self,
body_A: Rid,
hinge_A: Transform,
body_B: Rid,
hinge_B: Transform
) -> Rid
pub fn hinge_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
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pub fn hinge_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
pub fn hinge_joint_get_param(&self, joint: Rid, param: i64) -> f64
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pub fn hinge_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub fn hinge_joint_set_flag(&mut self, joint: Rid, flag: i64, enabled: bool)
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pub fn hinge_joint_set_flag(&mut self, joint: Rid, flag: i64, enabled: bool)
pub fn hinge_joint_get_flag(&self, joint: Rid, flag: i64) -> bool
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pub fn hinge_joint_get_flag(&self, joint: Rid, flag: i64) -> bool
pub fn joint_create_slider(
&mut self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
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pub fn joint_create_slider(
&mut self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
pub fn slider_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
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pub fn slider_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
pub fn slider_joint_get_param(&self, joint: Rid, param: i64) -> f64
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pub fn slider_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub fn joint_create_cone_twist(
&mut self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
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pub fn joint_create_cone_twist(
&mut self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
pub fn cone_twist_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
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pub fn cone_twist_joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
pub fn cone_twist_joint_get_param(&self, joint: Rid, param: i64) -> f64
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pub fn cone_twist_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub fn joint_set_solver_priority(&mut self, joint: Rid, priority: i64)
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pub fn joint_set_solver_priority(&mut self, joint: Rid, priority: i64)
pub fn joint_get_solver_priority(&self, joint: Rid) -> i64
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pub fn joint_get_solver_priority(&self, joint: Rid) -> i64
pub fn joint_create_generic_6dof(
&mut self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
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pub fn joint_create_generic_6dof(
&mut self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
pub fn generic_6dof_joint_set_param(
&mut self,
joint: Rid,
axis: i64,
param: i64,
value: f64
)
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pub fn generic_6dof_joint_set_param(
&mut self,
joint: Rid,
axis: i64,
param: i64,
value: f64
)
pub fn generic_6dof_joint_get_param(
&mut self,
joint: Rid,
axis: i64,
param: i64
) -> f64
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pub fn generic_6dof_joint_get_param(
&mut self,
joint: Rid,
axis: i64,
param: i64
) -> f64
pub fn generic_6dof_joint_set_flag(
&mut self,
joint: Rid,
axis: i64,
flag: i64,
enable: bool
)
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pub fn generic_6dof_joint_set_flag(
&mut self,
joint: Rid,
axis: i64,
flag: i64,
enable: bool
)
pub fn generic_6dof_joint_get_flag(
&mut self,
joint: Rid,
axis: i64,
flag: i64
) -> bool
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pub fn generic_6dof_joint_get_flag(
&mut self,
joint: Rid,
axis: i64,
flag: i64
) -> bool
pub fn free_rid(&mut self, rid: Rid)
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pub fn free_rid(&mut self, rid: Rid)
pub fn set_active(&mut self, active: bool)
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pub fn set_active(&mut self, active: bool)
pub fn get_process_info(&mut self, process_info: i64) -> i64
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pub fn get_process_info(&mut self, process_info: i64) -> i64
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for BulletPhysicsServer
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impl GodotObject for BulletPhysicsServer
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for BulletPhysicsServer
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impl Deref for BulletPhysicsServer
type Target = PhysicsServer
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for BulletPhysicsServer
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impl DerefMut for BulletPhysicsServer
Auto Trait Implementations
impl !Send for BulletPhysicsServer
impl !Send for BulletPhysicsServer
impl !Sync for BulletPhysicsServer
impl !Sync for BulletPhysicsServer