Enum gdnative::PhysicsServerBodyState [−][src]
#[repr(u32)]pub enum PhysicsServerBodyState { BodyStateAngularVelocity, BodyStateCanSleep, BodyStateLinearVelocity, BodyStateTransform, BodyStateSleeping, }
Variants
BodyStateAngularVelocity
BodyStateCanSleep
BodyStateLinearVelocity
BodyStateTransform
BodyStateSleeping
Trait Implementations
impl Copy for PhysicsServerBodyState
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impl Copy for PhysicsServerBodyState
impl Clone for PhysicsServerBodyState
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impl Clone for PhysicsServerBodyState
fn clone(&self) -> PhysicsServerBodyState
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fn clone(&self) -> PhysicsServerBodyState
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
impl Debug for PhysicsServerBodyState
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impl Debug for PhysicsServerBodyState
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for PhysicsServerBodyState
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impl PartialEq for PhysicsServerBodyState
fn eq(&self, other: &PhysicsServerBodyState) -> bool
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fn eq(&self, other: &PhysicsServerBodyState) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
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fn ne(&self, other: &Rhs) -> bool
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[src]This method tests for !=
.
impl Eq for PhysicsServerBodyState
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impl Eq for PhysicsServerBodyState
impl Hash for PhysicsServerBodyState
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impl Hash for PhysicsServerBodyState
Auto Trait Implementations
impl Send for PhysicsServerBodyState
impl Send for PhysicsServerBodyState
impl Sync for PhysicsServerBodyState
impl Sync for PhysicsServerBodyState