Enum gdnative::Physics2DServerBodyMode [−][src]
#[repr(u32)]pub enum Physics2DServerBodyMode { BodyModeKinematic, BodyModeStatic, BodyModeRigid, BodyModeCharacter, }
Variants
BodyModeKinematic
BodyModeStatic
BodyModeRigid
BodyModeCharacter
Trait Implementations
impl Copy for Physics2DServerBodyMode
[src]
impl Copy for Physics2DServerBodyMode
impl Clone for Physics2DServerBodyMode
[src]
impl Clone for Physics2DServerBodyMode
fn clone(&self) -> Physics2DServerBodyMode
[src]
fn clone(&self) -> Physics2DServerBodyMode
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for Physics2DServerBodyMode
[src]
impl Debug for Physics2DServerBodyMode
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for Physics2DServerBodyMode
[src]
impl PartialEq for Physics2DServerBodyMode
fn eq(&self, other: &Physics2DServerBodyMode) -> bool
[src]
fn eq(&self, other: &Physics2DServerBodyMode) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
fn ne(&self, other: &Rhs) -> bool
1.0.0
[src]This method tests for !=
.
impl Eq for Physics2DServerBodyMode
[src]
impl Eq for Physics2DServerBodyMode
impl Hash for Physics2DServerBodyMode
[src]
impl Hash for Physics2DServerBodyMode
Auto Trait Implementations
impl Send for Physics2DServerBodyMode
impl Send for Physics2DServerBodyMode
impl Sync for Physics2DServerBodyMode
impl Sync for Physics2DServerBodyMode