Struct gdnative::PinJoint2D [−][src]
pub struct PinJoint2D { /* fields omitted */ }
core class PinJoint2D : Joint2D
(manually managed)
Base class
PinJoint2D inherits Joint2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using PinJoint2D::free
.
Methods
impl PinJoint2D
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impl PinJoint2D
pub fn as_joint_2d(&self) -> Joint2D
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pub fn as_joint_2d(&self) -> Joint2D
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using PinJoint2D::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn set_softness(&mut self, softness: f64)
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pub fn set_softness(&mut self, softness: f64)
pub fn get_softness(&self) -> f64
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pub fn get_softness(&self) -> f64
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Joint2D>
pub fn as_node_2d(&self) -> Node2D
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pub fn as_node_2d(&self) -> Node2D
Up-cast.
pub fn set_node_a(&mut self, node: NodePath)
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pub fn set_node_a(&mut self, node: NodePath)
pub fn get_node_a(&self) -> NodePath
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pub fn get_node_a(&self) -> NodePath
pub fn set_node_b(&mut self, node: NodePath)
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pub fn set_node_b(&mut self, node: NodePath)
pub fn get_node_b(&self) -> NodePath
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pub fn get_node_b(&self) -> NodePath
pub fn set_bias(&mut self, bias: f64)
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pub fn set_bias(&mut self, bias: f64)
pub fn get_bias(&self) -> f64
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pub fn get_bias(&self) -> f64
pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
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pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
pub fn get_exclude_nodes_from_collision(&self) -> bool
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pub fn get_exclude_nodes_from_collision(&self) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for PinJoint2D
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impl GodotObject for PinJoint2D
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for PinJoint2D
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impl Deref for PinJoint2D
type Target = Joint2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for PinJoint2D
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impl DerefMut for PinJoint2D
Auto Trait Implementations
impl !Send for PinJoint2D
impl !Send for PinJoint2D
impl !Sync for PinJoint2D
impl !Sync for PinJoint2D