Struct gdnative::EditorFileSystem[][src]

pub struct EditorFileSystem { /* fields omitted */ }

tools class EditorFileSystem : Node (manually managed)

Base class

EditorFileSystem inherits Node and all of its methods.

Tool

This class is used to interact with godot's editor.

Methods

impl EditorFileSystem
[src]

Up-cast.

Methods from Deref<Target = Node>

Up-cast.

Trait Implementations

impl GodotObject for EditorFileSystem
[src]

impl Deref for EditorFileSystem
[src]

The resulting type after dereferencing.

Dereferences the value.

impl DerefMut for EditorFileSystem
[src]

Mutably dereferences the value.

Auto Trait Implementations