Enum gdnative::SpriteBase3DDrawFlags [−][src]
#[repr(u32)]pub enum SpriteBase3DDrawFlags { FlagDoubleSided, FlagTransparent, FlagShaded, FlagMax, }
Variants
FlagDoubleSided
FlagTransparent
FlagShaded
FlagMax
Trait Implementations
impl Copy for SpriteBase3DDrawFlags
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impl Copy for SpriteBase3DDrawFlags
impl Clone for SpriteBase3DDrawFlags
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impl Clone for SpriteBase3DDrawFlags
fn clone(&self) -> SpriteBase3DDrawFlags
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fn clone(&self) -> SpriteBase3DDrawFlags
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
impl Debug for SpriteBase3DDrawFlags
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impl Debug for SpriteBase3DDrawFlags
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for SpriteBase3DDrawFlags
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impl PartialEq for SpriteBase3DDrawFlags
fn eq(&self, other: &SpriteBase3DDrawFlags) -> bool
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fn eq(&self, other: &SpriteBase3DDrawFlags) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
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fn ne(&self, other: &Rhs) -> bool
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[src]This method tests for !=
.
impl Eq for SpriteBase3DDrawFlags
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impl Eq for SpriteBase3DDrawFlags
impl Hash for SpriteBase3DDrawFlags
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impl Hash for SpriteBase3DDrawFlags
Auto Trait Implementations
impl Send for SpriteBase3DDrawFlags
impl Send for SpriteBase3DDrawFlags
impl Sync for SpriteBase3DDrawFlags
impl Sync for SpriteBase3DDrawFlags