use sys;
use get_api;
use std::mem::transmute;
#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
impl Color {
pub fn rgba(r: f32, g: f32, b: f32, a: f32) -> Color {
Color { r, g, b, a }
}
pub fn rgb(r: f32, g: f32, b: f32) -> Color {
Color { r, g, b, a: 1.0 }
}
fn as_sys_color(&self) -> &sys::godot_color {
unsafe { transmute(self) }
}
pub fn h(&self) -> f32 {
unsafe {
(get_api().godot_color_get_h)(self.as_sys_color())
}
}
pub fn s(&self) -> f32 {
unsafe {
(get_api().godot_color_get_s)(self.as_sys_color())
}
}
pub fn v(&self) -> f32 {
unsafe {
(get_api().godot_color_get_v)(self.as_sys_color())
}
}
}
#[test]
fn color_repr() {
use std::mem::size_of;
assert_eq!(size_of::<Color>(), size_of::<sys::godot_color>());
}