Struct gdnative::ByteArray
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pub struct ByteArray(_);
A reference-counted vector of bytes that uses Godot's pool allocator.
Methods
impl ByteArray
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pub fn new() -> Self
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Creates an empty array.
pub fn from_variant_array(array: &VariantArray) -> Self
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Creates an array by trying to convert each variant.
When no viable conversion exists, the default value 0
is pushed.
pub fn push(&mut self, byte: u8)
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Appends a byte to the end of the array.
pub fn push_array(&mut self, bytes: &ByteArray)
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Appends each byte to the end of the array.
pub fn insert(&mut self, offset: i32, byte: u8) -> bool
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Inserts a byte at the given offset.
pub fn invert(&mut self)
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Inverts the order of the elements in the array.
pub fn remove(&mut self, idx: i32)
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Removes an element at the given offset.
pub fn resize(&mut self, size: i32)
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Changes the size of the array, possibly removing elements or pushing default values.
pub fn get(&self, idx: i32) -> u8
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Returns a copy of the byte at the given offset.
pub fn set(&mut self, idx: i32, byte: u8)
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Sets the value of the byte at the given offset.
pub fn len(&self) -> i32
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Returns the number of elements in the array.