Struct gdnative::VisualScriptFunctionState
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pub struct VisualScriptFunctionState { /* fields omitted */ }
core class VisualScriptFunctionState : Reference
(reference counted)
Base class
VisualScriptFunctionState inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl VisualScriptFunctionState
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn connect_to_signal(
&mut self,
obj: Option<Object>,
signals: GodotString,
args: VariantArray
)
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&mut self,
obj: Option<Object>,
signals: GodotString,
args: VariantArray
)
pub fn resume(&mut self, args: VariantArray) -> Variant
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pub fn is_valid(&self) -> bool
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pub fn _signal_callback(&mut self, varargs: &[Variant]) -> Variant
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for VisualScriptFunctionState
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for VisualScriptFunctionState
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.