Struct gdnative::VisualScriptCustomNode
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pub struct VisualScriptCustomNode { /* fields omitted */ }
core class VisualScriptCustomNode : VisualScriptNode
(reference counted)
Base class
VisualScriptCustomNode inherits VisualScriptNode and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl VisualScriptCustomNode
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pub fn as_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _get_output_sequence_port_count(&mut self) -> i64
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pub fn _has_input_sequence_port(&mut self) -> bool
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pub fn _get_output_sequence_port_text(&mut self, idx: i64) -> GodotString
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pub fn _get_input_value_port_count(&mut self) -> i64
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pub fn _get_output_value_port_count(&mut self) -> i64
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pub fn _get_input_value_port_type(&mut self, idx: i64) -> i64
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pub fn _get_input_value_port_name(&mut self, idx: i64) -> GodotString
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pub fn _get_output_value_port_type(&mut self, idx: i64) -> i64
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pub fn _get_output_value_port_name(&mut self, idx: i64) -> GodotString
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pub fn _get_text(&mut self) -> GodotString
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pub fn _get_category(&mut self) -> GodotString
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pub fn _get_working_memory_size(&mut self) -> i64
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pub fn _step(
&mut self,
inputs: VariantArray,
outputs: VariantArray,
start_mode: i64,
working_mem: VariantArray
) -> Variant
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&mut self,
inputs: VariantArray,
outputs: VariantArray,
start_mode: i64,
working_mem: VariantArray
) -> Variant
pub fn _script_changed(&mut self)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = VisualScriptNode>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn ports_changed_notify(&mut self)
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn _get_default_input_values(&self) -> VariantArray
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for VisualScriptCustomNode
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for VisualScriptCustomNode
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.