Struct gdnative::VSplitContainer
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pub struct VSplitContainer { /* fields omitted */ }
core class VSplitContainer : SplitContainer
(manually managed)
Base class
VSplitContainer inherits SplitContainer and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using VSplitContainer::free
.
Methods
impl VSplitContainer
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pub fn as_split_container(&self) -> SplitContainer
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VSplitContainer::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = SplitContainer>
pub fn as_container(&self) -> Container
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Up-cast.
pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn set_split_offset(&mut self, offset: i64)
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pub fn get_split_offset(&self) -> i64
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pub fn set_collapsed(&mut self, collapsed: bool)
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pub fn is_collapsed(&self) -> bool
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pub fn set_dragger_visibility(&mut self, mode: i64)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for VSplitContainer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for VSplitContainer
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type Target = SplitContainer
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.