Struct gdnative::VScrollBar
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pub struct VScrollBar { /* fields omitted */ }
core class VScrollBar : ScrollBar
(manually managed)
Base class
VScrollBar inherits ScrollBar and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using VScrollBar::free
.
Methods
impl VScrollBar
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pub fn as_scroll_bar(&self) -> ScrollBar
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VScrollBar::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = ScrollBar>
pub fn as_range(&self) -> Range
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Up-cast.
pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn set_custom_step(&mut self, step: f64)
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pub fn get_custom_step(&self) -> f64
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pub fn _drag_slave_input(&mut self, arg0: Option<InputEvent>)
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pub fn _drag_slave_exit(&mut self)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for VScrollBar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for VScrollBar
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type Target = ScrollBar
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.