Struct gdnative::TileMap
[−]
[src]
pub struct TileMap { /* fields omitted */ }
core class TileMap : Node2D
(manually managed)
Base class
TileMap inherits Node2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using TileMap::free
.
Methods
impl TileMap
[src]
pub fn as_node_2d(&self) -> Node2D
[src]
Up-cast.
pub fn new() -> Self
[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using TileMap::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub fn set_tileset(&mut self, tileset: Option<TileSet>)
[src]
pub fn get_tileset(&self) -> Option<TileSet>
[src]
pub fn set_mode(&mut self, mode: i64)
[src]
pub fn set_half_offset(&mut self, half_offset: i64)
[src]
pub fn set_custom_transform(&mut self, custom_transform: Transform2D)
[src]
pub fn get_custom_transform(&self) -> Transform2D
[src]
pub fn set_cell_size(&mut self, size: Vector2)
[src]
pub fn get_cell_size(&self) -> Vector2
[src]
pub fn _set_old_cell_size(&mut self, size: i64)
[src]
pub fn _get_old_cell_size(&self) -> i64
[src]
pub fn set_quadrant_size(&mut self, size: i64)
[src]
pub fn get_quadrant_size(&self) -> i64
[src]
pub fn set_tile_origin(&mut self, origin: i64)
[src]
pub fn set_clip_uv(&mut self, enable: bool)
[src]
pub fn get_clip_uv(&self) -> bool
[src]
pub fn set_y_sort_mode(&mut self, enable: bool)
[src]
pub fn is_y_sort_mode_enabled(&self) -> bool
[src]
pub fn set_collision_use_kinematic(&mut self, use_kinematic: bool)
[src]
pub fn get_collision_use_kinematic(&self) -> bool
[src]
pub fn set_collision_layer(&mut self, layer: i64)
[src]
pub fn get_collision_layer(&self) -> i64
[src]
pub fn set_collision_mask(&mut self, mask: i64)
[src]
pub fn get_collision_mask(&self) -> i64
[src]
pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
[src]
pub fn get_collision_layer_bit(&self, bit: i64) -> bool
[src]
pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
[src]
pub fn get_collision_mask_bit(&self, bit: i64) -> bool
[src]
pub fn set_collision_friction(&mut self, value: f64)
[src]
pub fn get_collision_friction(&self) -> f64
[src]
pub fn set_collision_bounce(&mut self, value: f64)
[src]
pub fn get_collision_bounce(&self) -> f64
[src]
pub fn set_occluder_light_mask(&mut self, mask: i64)
[src]
pub fn get_occluder_light_mask(&self) -> i64
[src]
pub fn set_cell(
&mut self,
x: i64,
y: i64,
tile: i64,
flip_x: bool,
flip_y: bool,
transpose: bool,
autotile_coord: Vector2
)
[src]
&mut self,
x: i64,
y: i64,
tile: i64,
flip_x: bool,
flip_y: bool,
transpose: bool,
autotile_coord: Vector2
)
pub fn set_cellv(
&mut self,
position: Vector2,
tile: i64,
flip_x: bool,
flip_y: bool,
transpose: bool
)
[src]
&mut self,
position: Vector2,
tile: i64,
flip_x: bool,
flip_y: bool,
transpose: bool
)
pub fn get_cell(&self, x: i64, y: i64) -> i64
[src]
pub fn get_cellv(&self, position: Vector2) -> i64
[src]
pub fn is_cell_x_flipped(&self, x: i64, y: i64) -> bool
[src]
pub fn is_cell_y_flipped(&self, x: i64, y: i64) -> bool
[src]
pub fn is_cell_transposed(&self, x: i64, y: i64) -> bool
[src]
pub fn clear(&mut self)
[src]
pub fn get_used_cells(&self) -> VariantArray
[src]
pub fn get_used_cells_by_id(&self, id: i64) -> VariantArray
[src]
pub fn get_used_rect(&mut self) -> Rect2
[src]
pub fn map_to_world(
&self,
map_position: Vector2,
ignore_half_ofs: bool
) -> Vector2
[src]
&self,
map_position: Vector2,
ignore_half_ofs: bool
) -> Vector2
pub fn world_to_map(&self, world_position: Vector2) -> Vector2
[src]
pub fn _clear_quadrants(&mut self)
[src]
pub fn _recreate_quadrants(&mut self)
[src]
pub fn _update_dirty_quadrants(&mut self)
[src]
pub fn update_bitmask_area(&mut self, position: Vector2)
[src]
pub fn update_bitmask_region(&mut self, start: Vector2, end: Vector2)
[src]
pub fn _set_tile_data(&mut self, arg0: Int32Array)
[src]
pub fn _get_tile_data(&self) -> Int32Array
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Methods from Deref<Target = Node2D>
pub fn as_canvas_item(&self) -> CanvasItem
[src]
Up-cast.
pub fn set_position(&mut self, position: Vector2)
[src]
pub fn set_rotation(&mut self, radians: f64)
[src]
pub fn set_rotation_degrees(&mut self, degrees: f64)
[src]
pub fn set_scale(&mut self, scale: Vector2)
[src]
pub fn get_position(&self) -> Vector2
[src]
pub fn get_rotation(&self) -> f64
[src]
pub fn get_rotation_degrees(&self) -> f64
[src]
pub fn get_scale(&self) -> Vector2
[src]
pub fn rotate(&mut self, radians: f64)
[src]
pub fn move_local_x(&mut self, delta: f64, scaled: bool)
[src]
pub fn move_local_y(&mut self, delta: f64, scaled: bool)
[src]
pub fn translate(&mut self, offset: Vector2)
[src]
pub fn global_translate(&mut self, offset: Vector2)
[src]
pub fn apply_scale(&mut self, ratio: Vector2)
[src]
pub fn set_global_position(&mut self, position: Vector2)
[src]
pub fn get_global_position(&self) -> Vector2
[src]
pub fn set_global_rotation(&mut self, radians: f64)
[src]
pub fn get_global_rotation(&self) -> f64
[src]
pub fn set_global_rotation_degrees(&mut self, degrees: f64)
[src]
pub fn get_global_rotation_degrees(&self) -> f64
[src]
pub fn set_global_scale(&mut self, scale: Vector2)
[src]
pub fn get_global_scale(&self) -> Vector2
[src]
pub fn set_transform(&mut self, xform: Transform2D)
[src]
pub fn set_global_transform(&mut self, xform: Transform2D)
[src]
pub fn look_at(&mut self, point: Vector2)
[src]
pub fn get_angle_to(&self, point: Vector2) -> f64
[src]
pub fn to_local(&self, global_point: Vector2) -> Vector2
[src]
pub fn to_global(&self, local_point: Vector2) -> Vector2
[src]
pub fn set_z_index(&mut self, z_index: i64)
[src]
pub fn get_z_index(&self) -> i64
[src]
pub fn set_z_as_relative(&mut self, enable: bool)
[src]
pub fn is_z_relative(&self) -> bool
[src]
pub fn get_relative_transform_to_parent(
&self,
parent: Option<Object>
) -> Transform2D
[src]
&self,
parent: Option<Object>
) -> Transform2D
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Trait Implementations
impl GodotObject for TileMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Deref for TileMap
[src]
type Target = Node2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
Dereferences the value.