Struct gdnative::Theme
[−]
[src]
pub struct Theme { /* fields omitted */ }
core class Theme : Resource
(reference counted)
Base class
Theme inherits Resource and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl Theme
[src]
pub fn as_resource(&self) -> Resource
[src]
Up-cast.
pub fn new() -> Self
[src]
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same object.
pub fn set_icon(
&mut self,
name: GodotString,
_type: GodotString,
texture: Option<Texture>
)
[src]
&mut self,
name: GodotString,
_type: GodotString,
texture: Option<Texture>
)
pub fn get_icon(&self, name: GodotString, _type: GodotString) -> Option<Texture>
[src]
pub fn has_icon(&self, name: GodotString, _type: GodotString) -> bool
[src]
pub fn clear_icon(&mut self, name: GodotString, _type: GodotString)
[src]
pub fn get_icon_list(&self, _type: GodotString) -> StringArray
[src]
pub fn set_stylebox(
&mut self,
name: GodotString,
_type: GodotString,
texture: Option<StyleBox>
)
[src]
&mut self,
name: GodotString,
_type: GodotString,
texture: Option<StyleBox>
)
pub fn get_stylebox(
&self,
name: GodotString,
_type: GodotString
) -> Option<StyleBox>
[src]
&self,
name: GodotString,
_type: GodotString
) -> Option<StyleBox>
pub fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool
[src]
pub fn clear_stylebox(&mut self, name: GodotString, _type: GodotString)
[src]
pub fn get_stylebox_list(&self, _type: GodotString) -> StringArray
[src]
pub fn get_stylebox_types(&self) -> StringArray
[src]
pub fn set_font(
&mut self,
name: GodotString,
_type: GodotString,
font: Option<Font>
)
[src]
&mut self,
name: GodotString,
_type: GodotString,
font: Option<Font>
)
pub fn get_font(&self, name: GodotString, _type: GodotString) -> Option<Font>
[src]
pub fn has_font(&self, name: GodotString, _type: GodotString) -> bool
[src]
pub fn clear_font(&mut self, name: GodotString, _type: GodotString)
[src]
pub fn get_font_list(&self, _type: GodotString) -> StringArray
[src]
pub fn set_color(&mut self, name: GodotString, _type: GodotString, color: Color)
[src]
pub fn get_color(&self, name: GodotString, _type: GodotString) -> Color
[src]
pub fn has_color(&self, name: GodotString, _type: GodotString) -> bool
[src]
pub fn clear_color(&mut self, name: GodotString, _type: GodotString)
[src]
pub fn get_color_list(&self, _type: GodotString) -> StringArray
[src]
pub fn set_constant(
&mut self,
name: GodotString,
_type: GodotString,
constant: i64
)
[src]
&mut self,
name: GodotString,
_type: GodotString,
constant: i64
)
pub fn get_constant(&self, name: GodotString, _type: GodotString) -> i64
[src]
pub fn has_constant(&self, name: GodotString, _type: GodotString) -> bool
[src]
pub fn clear_constant(&mut self, name: GodotString, _type: GodotString)
[src]
pub fn get_constant_list(&self, _type: GodotString) -> StringArray
[src]
pub fn set_default_font(&mut self, font: Option<Font>)
[src]
pub fn get_default_font(&self) -> Option<Font>
[src]
pub fn get_type_list(&self, _type: GodotString) -> StringArray
[src]
pub fn _emit_theme_changed(&mut self)
[src]
pub fn copy_default_theme(&mut self)
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Methods from Deref<Target = Resource>
pub fn as_reference(&self) -> Reference
[src]
Up-cast.
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same object.
pub fn _setup_local_to_scene(&mut self)
[src]
pub fn set_path(&mut self, path: GodotString)
[src]
pub fn take_over_path(&mut self, path: GodotString)
[src]
pub fn get_path(&self) -> GodotString
[src]
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn get_name(&self) -> GodotString
[src]
pub fn get_rid(&self) -> Rid
[src]
pub fn set_local_to_scene(&mut self, enable: bool)
[src]
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn get_local_scene(&self) -> Option<Node>
[src]
pub fn setup_local_to_scene(&mut self)
[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Trait Implementations
impl GodotObject for Theme
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Deref for Theme
[src]
type Target = Resource
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
Dereferences the value.