Struct gdnative::StyleBoxTexture
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pub struct StyleBoxTexture { /* fields omitted */ }
core class StyleBoxTexture : StyleBox
(reference counted)
Base class
StyleBoxTexture inherits StyleBox and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl StyleBoxTexture
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pub fn as_style_box(&self) -> StyleBox
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_texture(&mut self, texture: Option<Resource>)
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pub fn get_texture(&self) -> Option<Resource>
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pub fn set_normal_map(&mut self, normal_map: Option<Resource>)
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pub fn get_normal_map(&self) -> Option<Resource>
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pub fn set_margin_size(&mut self, margin: i64, size: f64)
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pub fn get_margin_size(&self, margin: i64) -> f64
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pub fn set_expand_margin_size(&mut self, margin: i64, size: f64)
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pub fn set_expand_margin_all(&mut self, size: f64)
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pub fn set_expand_margin_individual(
&mut self,
size_left: f64,
size_top: f64,
size_right: f64,
size_bottom: f64
)
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&mut self,
size_left: f64,
size_top: f64,
size_right: f64,
size_bottom: f64
)
pub fn get_expand_margin_size(&self, margin: i64) -> f64
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pub fn set_region_rect(&mut self, region: Rect2)
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pub fn get_region_rect(&self) -> Rect2
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pub fn set_draw_center(&mut self, enable: bool)
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pub fn is_draw_center_enabled(&self) -> bool
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pub fn set_modulate(&mut self, color: Color)
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pub fn get_modulate(&self) -> Color
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pub fn set_h_axis_stretch_mode(&mut self, mode: i64)
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pub fn set_v_axis_stretch_mode(&mut self, mode: i64)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = StyleBox>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn test_mask(&self, point: Vector2, rect: Rect2) -> bool
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pub fn set_default_margin(&mut self, margin: i64, offset: f64)
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pub fn get_default_margin(&self, margin: i64) -> f64
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pub fn get_margin(&self, margin: i64) -> f64
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pub fn get_minimum_size(&self) -> Vector2
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pub fn get_center_size(&self) -> Vector2
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pub fn get_offset(&self) -> Vector2
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pub fn draw(&self, canvas_item: Rid, rect: Rect2)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for StyleBoxTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for StyleBoxTexture
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type Target = StyleBox
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.