Struct gdnative::SceneState [] [src]

pub struct SceneState { /* fields omitted */ }

core class SceneState : Reference (reference counted)

Base class

SceneState inherits Reference and all of its methods.

Memory management

The lifetime of this object is automatically managed through reference counting.

Methods

impl SceneState
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Up-cast.

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Methods from Deref<Target = Reference>

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Up-cast.

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Trait Implementations

impl GodotObject for SceneState
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impl Deref for SceneState
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for SceneState
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for SceneState

impl !Sync for SceneState