Struct gdnative::SceneState
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pub struct SceneState { /* fields omitted */ }
core class SceneState : Reference
(reference counted)
Base class
SceneState inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl SceneState
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn get_node_count(&self) -> i64
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pub fn get_node_type(&self, idx: i64) -> GodotString
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pub fn get_node_name(&self, idx: i64) -> GodotString
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pub fn get_node_path(&self, idx: i64, for_parent: bool) -> NodePath
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pub fn get_node_owner_path(&self, idx: i64) -> NodePath
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pub fn is_node_instance_placeholder(&self, idx: i64) -> bool
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pub fn get_node_instance_placeholder(&self, idx: i64) -> GodotString
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pub fn get_node_instance(&self, idx: i64) -> Option<PackedScene>
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pub fn get_node_groups(&self, idx: i64) -> StringArray
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pub fn get_node_index(&self, idx: i64) -> i64
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pub fn get_node_property_count(&self, idx: i64) -> i64
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pub fn get_node_property_name(&self, idx: i64, prop_idx: i64) -> GodotString
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pub fn get_node_property_value(&self, idx: i64, prop_idx: i64) -> Variant
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pub fn get_connection_count(&self) -> i64
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pub fn get_connection_source(&self, idx: i64) -> NodePath
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pub fn get_connection_signal(&self, idx: i64) -> GodotString
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pub fn get_connection_target(&self, idx: i64) -> NodePath
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pub fn get_connection_method(&self, idx: i64) -> GodotString
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pub fn get_connection_flags(&self, idx: i64) -> i64
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pub fn get_connection_binds(&self, idx: i64) -> VariantArray
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for SceneState
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for SceneState
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.