Struct gdnative::Particles2D
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pub struct Particles2D { /* fields omitted */ }
core class Particles2D : Node2D
(manually managed)
Base class
Particles2D inherits Node2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Particles2D::free
.
Methods
impl Particles2D
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pub fn as_node_2d(&self) -> Node2D
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Particles2D::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_emitting(&mut self, emitting: bool)
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pub fn set_amount(&mut self, amount: i64)
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pub fn set_lifetime(&mut self, secs: f64)
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pub fn set_one_shot(&mut self, secs: bool)
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pub fn set_pre_process_time(&mut self, secs: f64)
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pub fn set_explosiveness_ratio(&mut self, ratio: f64)
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pub fn set_randomness_ratio(&mut self, ratio: f64)
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pub fn set_visibility_rect(&mut self, aabb: Rect2)
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pub fn set_use_local_coordinates(&mut self, enable: bool)
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pub fn set_fixed_fps(&mut self, fps: i64)
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pub fn set_fractional_delta(&mut self, enable: bool)
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pub fn set_process_material(&mut self, material: Option<Material>)
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pub fn set_speed_scale(&mut self, scale: f64)
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pub fn is_emitting(&self) -> bool
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pub fn get_amount(&self) -> i64
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pub fn get_lifetime(&self) -> f64
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pub fn get_one_shot(&self) -> bool
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pub fn get_pre_process_time(&self) -> f64
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pub fn get_explosiveness_ratio(&self) -> f64
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pub fn get_randomness_ratio(&self) -> f64
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pub fn get_visibility_rect(&self) -> Rect2
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pub fn get_use_local_coordinates(&self) -> bool
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pub fn get_fixed_fps(&self) -> i64
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pub fn get_fractional_delta(&self) -> bool
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pub fn get_process_material(&self) -> Option<Material>
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pub fn get_speed_scale(&self) -> f64
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pub fn set_draw_order(&mut self, order: i64)
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pub fn set_texture(&mut self, texture: Option<Texture>)
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pub fn get_texture(&self) -> Option<Texture>
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pub fn set_normal_map(&mut self, texture: Option<Texture>)
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pub fn get_normal_map(&self) -> Option<Texture>
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pub fn capture_rect(&self) -> Rect2
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pub fn set_v_frames(&mut self, frames: i64)
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pub fn get_v_frames(&self) -> i64
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pub fn set_h_frames(&mut self, frames: i64)
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pub fn get_h_frames(&self) -> i64
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pub fn restart(&mut self)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Node2D>
pub fn as_canvas_item(&self) -> CanvasItem
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Up-cast.
pub fn set_position(&mut self, position: Vector2)
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pub fn set_rotation(&mut self, radians: f64)
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pub fn set_rotation_degrees(&mut self, degrees: f64)
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pub fn set_scale(&mut self, scale: Vector2)
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pub fn get_position(&self) -> Vector2
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pub fn get_rotation(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
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pub fn get_scale(&self) -> Vector2
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pub fn rotate(&mut self, radians: f64)
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pub fn move_local_x(&mut self, delta: f64, scaled: bool)
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pub fn move_local_y(&mut self, delta: f64, scaled: bool)
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pub fn translate(&mut self, offset: Vector2)
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pub fn global_translate(&mut self, offset: Vector2)
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pub fn apply_scale(&mut self, ratio: Vector2)
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pub fn set_global_position(&mut self, position: Vector2)
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pub fn get_global_position(&self) -> Vector2
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pub fn set_global_rotation(&mut self, radians: f64)
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pub fn get_global_rotation(&self) -> f64
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pub fn set_global_rotation_degrees(&mut self, degrees: f64)
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pub fn get_global_rotation_degrees(&self) -> f64
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pub fn set_global_scale(&mut self, scale: Vector2)
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pub fn get_global_scale(&self) -> Vector2
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pub fn set_transform(&mut self, xform: Transform2D)
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pub fn set_global_transform(&mut self, xform: Transform2D)
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pub fn look_at(&mut self, point: Vector2)
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pub fn get_angle_to(&self, point: Vector2) -> f64
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pub fn to_local(&self, global_point: Vector2) -> Vector2
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pub fn to_global(&self, local_point: Vector2) -> Vector2
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pub fn set_z_index(&mut self, z_index: i64)
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pub fn get_z_index(&self) -> i64
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pub fn set_z_as_relative(&mut self, enable: bool)
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pub fn is_z_relative(&self) -> bool
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pub fn get_relative_transform_to_parent(
&self,
parent: Option<Object>
) -> Transform2D
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&self,
parent: Option<Object>
) -> Transform2D
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for Particles2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for Particles2D
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type Target = Node2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.