Struct gdnative::Particles
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pub struct Particles { /* fields omitted */ }
core class Particles : GeometryInstance
(manually managed)
Base class
Particles inherits GeometryInstance and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Particles::free
.
Methods
impl Particles
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pub fn as_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Particles::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_emitting(&mut self, emitting: bool)
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pub fn set_amount(&mut self, amount: i64)
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pub fn set_lifetime(&mut self, secs: f64)
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pub fn set_one_shot(&mut self, enable: bool)
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pub fn set_pre_process_time(&mut self, secs: f64)
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pub fn set_explosiveness_ratio(&mut self, ratio: f64)
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pub fn set_randomness_ratio(&mut self, ratio: f64)
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pub fn set_visibility_aabb(&mut self, aabb: Aabb)
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pub fn set_use_local_coordinates(&mut self, enable: bool)
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pub fn set_fixed_fps(&mut self, fps: i64)
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pub fn set_fractional_delta(&mut self, enable: bool)
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pub fn set_process_material(&mut self, material: Option<Material>)
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pub fn set_speed_scale(&mut self, scale: f64)
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pub fn is_emitting(&self) -> bool
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pub fn get_amount(&self) -> i64
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pub fn get_lifetime(&self) -> f64
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pub fn get_one_shot(&self) -> bool
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pub fn get_pre_process_time(&self) -> f64
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pub fn get_explosiveness_ratio(&self) -> f64
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pub fn get_randomness_ratio(&self) -> f64
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pub fn get_visibility_aabb(&self) -> Aabb
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pub fn get_use_local_coordinates(&self) -> bool
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pub fn get_fixed_fps(&self) -> i64
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pub fn get_fractional_delta(&self) -> bool
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pub fn get_process_material(&self) -> Option<Material>
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pub fn get_speed_scale(&self) -> f64
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pub fn set_draw_order(&mut self, order: i64)
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pub fn set_draw_passes(&mut self, passes: i64)
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pub fn set_draw_pass_mesh(&mut self, pass: i64, mesh: Option<Mesh>)
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pub fn get_draw_passes(&self) -> i64
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pub fn get_draw_pass_mesh(&self, pass: i64) -> Option<Mesh>
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pub fn restart(&mut self)
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pub fn capture_aabb(&self) -> Aabb
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = GeometryInstance>
pub fn as_visual_instance(&self) -> VisualInstance
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Up-cast.
pub fn set_material_override(&mut self, material: Option<Material>)
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pub fn get_material_override(&self) -> Option<Material>
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pub fn set_flag(&mut self, flag: i64, value: bool)
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pub fn get_flag(&self, flag: i64) -> bool
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pub fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
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pub fn set_lod_max_hysteresis(&mut self, mode: f64)
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pub fn get_lod_max_hysteresis(&self) -> f64
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pub fn set_lod_max_distance(&mut self, mode: f64)
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pub fn get_lod_max_distance(&self) -> f64
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pub fn set_lod_min_hysteresis(&mut self, mode: f64)
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pub fn get_lod_min_hysteresis(&self) -> f64
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pub fn set_lod_min_distance(&mut self, mode: f64)
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pub fn get_lod_min_distance(&self) -> f64
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pub fn set_extra_cull_margin(&mut self, margin: f64)
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pub fn get_extra_cull_margin(&self) -> f64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for Particles
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for Particles
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type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.