Struct gdnative::MultiMeshInstance
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pub struct MultiMeshInstance { /* fields omitted */ }
core class MultiMeshInstance : GeometryInstance
(manually managed)
Base class
MultiMeshInstance inherits GeometryInstance and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using MultiMeshInstance::free
.
Methods
impl MultiMeshInstance
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pub fn as_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using MultiMeshInstance::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_multimesh(&mut self, multimesh: Option<MultiMesh>)
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pub fn get_multimesh(&self) -> Option<MultiMesh>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = GeometryInstance>
pub fn as_visual_instance(&self) -> VisualInstance
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Up-cast.
pub fn set_material_override(&mut self, material: Option<Material>)
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pub fn get_material_override(&self) -> Option<Material>
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pub fn set_flag(&mut self, flag: i64, value: bool)
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pub fn get_flag(&self, flag: i64) -> bool
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pub fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
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pub fn set_lod_max_hysteresis(&mut self, mode: f64)
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pub fn get_lod_max_hysteresis(&self) -> f64
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pub fn set_lod_max_distance(&mut self, mode: f64)
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pub fn get_lod_max_distance(&self) -> f64
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pub fn set_lod_min_hysteresis(&mut self, mode: f64)
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pub fn get_lod_min_hysteresis(&self) -> f64
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pub fn set_lod_min_distance(&mut self, mode: f64)
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pub fn get_lod_min_distance(&self) -> f64
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pub fn set_extra_cull_margin(&mut self, margin: f64)
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pub fn get_extra_cull_margin(&self) -> f64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for MultiMeshInstance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for MultiMeshInstance
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type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.