Struct gdnative::MeshInstance
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pub struct MeshInstance { /* fields omitted */ }
core class MeshInstance : GeometryInstance
(manually managed)
Base class
MeshInstance inherits GeometryInstance and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using MeshInstance::free
.
Methods
impl MeshInstance
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pub fn as_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using MeshInstance::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_mesh(&mut self, mesh: Option<Mesh>)
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pub fn get_mesh(&self) -> Option<Mesh>
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pub fn set_skeleton_path(&mut self, skeleton_path: NodePath)
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pub fn get_skeleton_path(&mut self) -> NodePath
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pub fn set_surface_material(&mut self, surface: i64, material: Option<Material>)
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pub fn get_surface_material(&self, surface: i64) -> Option<Material>
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pub fn create_trimesh_collision(&mut self)
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pub fn create_convex_collision(&mut self)
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pub fn _mesh_changed(&mut self)
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pub fn create_debug_tangents(&mut self)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = GeometryInstance>
pub fn as_visual_instance(&self) -> VisualInstance
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Up-cast.
pub fn set_material_override(&mut self, material: Option<Material>)
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pub fn get_material_override(&self) -> Option<Material>
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pub fn set_flag(&mut self, flag: i64, value: bool)
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pub fn get_flag(&self, flag: i64) -> bool
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pub fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
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pub fn set_lod_max_hysteresis(&mut self, mode: f64)
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pub fn get_lod_max_hysteresis(&self) -> f64
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pub fn set_lod_max_distance(&mut self, mode: f64)
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pub fn get_lod_max_distance(&self) -> f64
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pub fn set_lod_min_hysteresis(&mut self, mode: f64)
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pub fn get_lod_min_hysteresis(&self) -> f64
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pub fn set_lod_min_distance(&mut self, mode: f64)
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pub fn get_lod_min_distance(&self) -> f64
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pub fn set_extra_cull_margin(&mut self, margin: f64)
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pub fn get_extra_cull_margin(&self) -> f64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for MeshInstance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for MeshInstance
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type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.